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Saturday, 13 November 2010

UPG D5733 Sealed Lead Acid Batteries

UPG D5733 Sealed Lead Acid BatteriesThis environmentally-friendly UPG sealed battery will not leak and can be used in any position, even upside down. Maintenance-free; never needs filling. Resists shock and vibration. Volts: 6, Amps: 4.5, Battery Weight (lbs.): 2, Application: hunting products, emergency lighting, UPS backup, spotlights, Battery Chemistry: Sealed Lead Acid - Universal, Battery Type: AGM, Terminal Type: F1 (Faston tabs), Dimensions L x W x H (in.): 2 3/4 x 1 7/8 x 4 3/16, Model: UB645

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Friday, 12 November 2010

Where Can I Find a Job For Video Game Testing?


There are varieties of ways you can use to find a job as a video game tester. But before you begin your search for as a video game tester, I need to ask you a question. Do you have the capabilities to conquer a video game testing assignment? Game testing involves some technical-know-how. I have written them down to get you familiar with the works of a video game tester.

Roles of a Video Game Tester

The work of a video game tester is to detect glitches made at various levels of game production. To be frank, video game testing is not an easy task, especially if you don't have any experience about playing games. Video game manufacturers believe that if they send their games into the market without doing any standard testing, it may not be bought by video game players. Due to this, they seek the services of video game testers to enable them detect these bugs, while on their own part they edit it and send it into the market for consumers to exploit.

Compensation

A video game tester could earn over $45,000 working full time in a year, though some video game testing jobs pay hourly. One can earn $20-$150 per hour testing video games. If you are able to detect bugs, you also paid more benefits in addition to the agreed amount for the games you are testing.

Where to find Video Game Testing Jobs

This brings us to the main issue of this article. Let's say you've known the works of a video game tester at this stage. If you've made up your mind to start a career as a game tester, then you could go ahead to discover the sources of video game testing jobs.

One of the ways to find a video game testing job is to find one at video game manufacturer's websites. I guess you know them; they are Microsoft Xbox, Nintendo, Sony, Code Masters and the rest of others. You might be lucky to find opportunities at their websites.

Another way I will, mostly, recommend is to approach video game companies. Tell them your capabilities, the games you own and the ones you've played. Convince them on why you would be able to make a good testing job, once the games are assigned to you. Luckily, you could get one. The games can either be computer games or video games, no matter the kind of games you are assigned to test, take the testing seriously and don't waste time in sending your feedbacks to the company, once you are through with testing.

Final Word

Video game testing is not an easy task but once you get used to them, I assure you that you would get to love the job. There are some ecourses made to get you acquainted with video game testing, they would be helpful in assisting you through the various stages of completing the works of a video game tester successfully. If you are able to practice with this ecourse, it would guard you in your first assignment.








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Halo 3 Eclipses Video Game Sales Record With 170 Million On First Day


The entertainment division of Microsoft is riding high as their much anticipated and publicized video game Halo 3 set a record for first day sales with a take of 170 million dollars. The previous record was set by Halo 2 in 2004 at 125 million dollars in the first 24 hours. Microsoft was expecting Halo 3 to make 150 million dollars on September 25, 2007 the day it was released. But this ambitious figure was met and surpassed much to the delight of the people at Microsoft and Bungie Studios, their company owned animation studio.

When the first Halo video game Combat Evolved was released on November 9, 2001 it immediately captured the attention of the people who play video games. It then went on to much greater success. Several more video games like Halo 2 and a list of merchandising products like action figures and comic books were created. They were immediately embraced by a legion of loyal fans known as the Halo Nation. A cultural Icon and a very large following were created with this futuristic video game, much like the Star Trek and Star Wars franchises. Xbox 360 was the king of video game consoles and the Halo video game franchise was number one for the longest time.

But things have changed for Microsoft since Playstation 3, PSP and Nintendo Wii came out on the market. They offer a variety of great games like Call of Duty, Madden NFL 07, Twilight Princess and Tony Hawks Project 8 to name only a few. The latest video game consoles by Sony and Nintendo also offer great technological advances, and this has caught the attention of the video game customers who love innovation with their video games and electronics. Especially the kind of innovations that make it seem like you are actually in the game.

When Nintendo Wii was released about a year ago it offered an exiting new technology with the Wii remote. It is called the motion sensitive feature and it allows one to be right there in the game interacting with 3D characters and special effects. It revolutionized the way people play video games.

The Wii console also sells for less than the Xbox 360 console at about 250 dollars compared to 500. This fact has made Nintendo Wii video game consoles more attractive than the Xbox 360 to the middle class parents whose Christmas funds for presents this year may be a little low.

Nintendo Wii and Playstation 3 by Sony have both been on top of the video game market for the past year. Suddenly Xbox 360 was no longer number 1 in sales of video game consoles and the Halo video game franchise was no longer the best in the world of video games. Prior to September 25, 2007 things were not so merry at the entertainment division of Microsoft.

A few years back Microsoft and Bungie Studios hired a group of talented computer programmers and 3D animation artists that was large enough to fill a high school auditorium. These people were the cream of the crop in the business of making video games. They worked very hard for over 3 years on the production of Halo 3 at an overall cost of about 50 million dollars. The result is a first person shooter video game with sound and graphics that are a feast to the eyes and ears and a storyline that is quite engaging with several twists and turns.

The Halo Nation has shown up in full force at the retail stores to buy Halo 3. There is also a very large following for the online video game version of the Halo franchise. Microsoft has reported that over 1 million online players battled it out in the first 24 hours on Xbox Live playing Halo 3. This version of the game pits online members against each in a fight to the death.

Now they are dancing in their corporate offices back at Microsoft and Bungie studios. Their video game Halo 3 made 170 million dollars in the first day on the market and they are projecting that it will make over 560 million dollars overall. If this turns out to be true for Halo 3, which is well on its way to making it so, it will give Microsoft a 90 percent profit for this project. In an industry where most video games lose money this is quite an astounding statistic.

The recent release of Halo 3 has put Xbox 360 games and Xbox 360 video game consoles back in the spotlight and primed to be back on top of the video game industry. It is a testament to the creativity and marketing skills of Microsoft and its employees who have been known to do a few things right in their remarkable history.








Michael P. Connelly is an Author, Artist and award-winning Filmmaker who writes on a variety of topics that effect people in their every day lives.

CLICK HERE For More Information on the topic of this article [http://www.video-games-giant.com]


Thursday, 11 November 2010

Microsoft Stock Gets Help From Halo 3 Video Game


The good folks over at the Microsoft Corporation have plenty of reasons to celebrate these days as their company stock is on the rise. This can be attributed mostly to the incredible success of the video game Halo 3, which was released on Monday, September 25. This futuristic first person shooter game has had a devoted following since the first version was released in 2001, and they are the indirect driving force behind the increase in the Microsoft stock price.

On September 24, 2007, the day before the release of the Halo 3 video game, Microsoft saw their stock value increase by as much as 3.35 percent. By the end of the day it had settled at 29.08 dollars per share on NASDAQ, up by 1.5 percent. About a week later on Monday, October 1, it opened up at 29.46 per share, and things are expected to improve even more for Microsoft during the week.

Halo 3 has been flying off the shelves since September 25 with a record breaking 170 million dollars made on the first day. With the holiday season coming up, Microsoft is hoping that all the publicity and sales will be focused on their Halo 3 video game and Xbox 360 video game consoles instead of on Playstation 3 and Nintendo Wii, as it was last year.

Even with all of the business Microsoft has lost to Sony and Nintendo lately, they are still doing very well overall. They are a huge corporation with annual revenues reaching 50 billion dollars. Their Entertainment and Devices division makes up only about 12 percent of that amount, but it is the fastest growing part of their company. In 2007 this division grew by 28 percent. This kind of growth has caused Microsoft to take their video games and video game consoles very seriously.

The Halo 3 video game cost Microsoft 60 million dollars to make and another 20 million dollars in promotion and marketing. They are predicting that overall Halo 3 will make about 600 million dollars with a profit margin that is astronomical compared to most video games. So far, sales have exceeded expectations and it seems certain that they will continue to do so.

Video games like Halo 3 are not typical in their success. In fact, most video games lose money. But this game is different, for it has a cultural phenomenon surrounding it. There is a very large customer base that adores this video game and just cannot get enough of it. The first two installments of the Halo franchise sold 15 million video games.

Sales of the Xbox 360 video game consoles had been lagging in recent months due to the popularity of Playstation 3 and Nintendo Wii. The Halo 3 game should help to improve their sales. Microsoft is hoping that this highly publicized chapter in the Halo video game franchise will also help to sell a lot of their Xbox 360 video game consoles that come with a Halo 3 theme and design.

The rave revues and excitement surrounding the Halo 3 video game has given stock investors confidence in Microsoft. They are predicting that this video game and its related products like Xbox 360 video game consoles, action figures and the Xbox 360 Live game that subscribed members can play on the Internet will put Microsoft far ahead of its main competitors Sony and Nintendo.

Playstation 3 and Wii consoles have dominated the hearts and minds of those who play video games due to their technological advances, but neither of those two video game consoles has a game like Halo 3 attached to it with such a huge fan base.

Microsoft has been very clever to marry the Halo 3 video game to their Xbox 360 video game console. Having the Halo 3 name and design on the console is sure to boost the sales of it and bring in more revenue to Microsoft through their Entertainment and Devices division.

So far, those who play video games are giving Halo 3 rave revues and it looks like Microsoft has hit a home run with this product. They are well on their way to regaining the crown as the king of video games and video game consoles. Halo 3 has proven to be a very good investment for them, and this has helped the value of the Microsoft stock. It has risen almost 2 percent in just one week and things are looking good for this scrappy, creative and innovative company.








Michael P. Connelly is an Author, Artist and award-winning Filmmaker who writes on a variety of topics that effect people in their every day lives.

CLICK HERE For More Information on the topic of this article [http://www.video-games-giant.com]


Create Your Own Video Game


The passion for video games is one that has to be experienced to be truly understood. It is not surprising when dedicated players decide to create their own video games because they have a clear understanding of what they like in a game and what they don't. Do you too share a passion to excel in the virtual world of video games? Would you like to create your own video game? There is plenty of help at hand online to help video game players of all ages to experiment with creating a game of their own.

Basics to Create Your Own Video Game

If you ask a group of game players what is the single most important thing in a successful game they will all probably find it difficult to agree on any single factor. While some believe that it is the story line that makes a video game special others feel it is the manner in which the gameplay is designed, while still others focus on the special effects that have been included in the game.

To create your own video game it is a good idea to first decide what you find most interesting in your favorite video games and start from there. Most game players are clear about what they think a video game lacks and your video game gives you an opportunity to create what you think is a complete video game.

Once you have a great story line and characters in mind you would need to decide on the look and feel of the world in which your video game is set. Remember the more life like the virtual world the more absorbed the players become in it.

For inspiration and guidance for the style of storytelling you will find several resources online that can help you refine your narrative technique. Next you need to create the graphics for the video game and this can be done fairly easily using the varied software available for this very purpose. Most of these are free to download online and you should consider a few of them before you make up your mind.

If you don't want to sketch out characters and textures for scenes you can use the pre-made ones that can be downloaded free of cost from the internet. Two dimensional graphics are needed to create a 3 D affect and the background scenery should also match the look and feel of the video game. Depending on your level of understanding of software you need to select one that best suits your project.

Software to Help Create Your Own Video Game

Beginners and kids, you can try to create your own video game by using one of the software available for those who have little knowledge of programming and graphics but have the interest and passion for video games. The Games Factory is a great place to begin making your first video game whilst learning some of the principles of the process. Simply drag and drop the features you want included in your game. Stagecast Creator is also a wonderful tool for kids who want to make their own video game. Just draw or import your characters and indicate what you want them to do and the software takes care of the rest. This software creates terrific 2D video game that you can play and share with friends.

For players with a little more experience with games and relevant software, and are interested in 3D video games try Reality Factory, where you can build the entire world of your video game from the blueprint upwards. You can choose to use existing textures or create your own for your virtual world. There are several tutorials for Reality Factory that clarify all aspects of the software. It is free and easy to download and provides developers a great understanding of the script, models, affects, etc.

For those who are considering a career in game development and have a good understanding of the process involved software such as DarkBasic is recommended. Working on it will provide you a good understanding of the programming required for video games. As for professionals, you can't do better than C++ and Microsoft Direct X.

Microsoft XNA Game Studio Express allows Windows XP users to download it free and create video games on it. Soon developers on this system will be able to create, test and share their video games for the Xbox Three-Sixty.

Whether you are a beginner to gaming, an avid fan or a professional creating a video game of your own is the most satisfying experience, one that is sure to motivate you to create more games.








For more details go to http://www.gamecode.funurl.com


Wednesday, 10 November 2010

Become a Video Game Designer Online


When it comes to online video games, the market is a strong one, and being a video game designer can be a lucrative career. Unlike technological fads that may come and go, the video game industry has only grown stronger since its beginning, and video games are appealing to a wide demographic. A video game designer will be in constant demand as long as he or she has the training and the skills to keep up in this highly lucrative and competitive business.

The Art Institute Online has a comprehensive program that can get people into the video game designer business quickly and successfully. Their Game Art and Design Bachelor degree program helps students focus on all aspects of video games, including producing detailed graphics, scene and set design, animation, background, and characters. A successful graduate of the Art Institute Online's Video Game Design program will be qualified to enter into the video game industry as a sought-after video game designer. Video Game DesignerVideo game tester, background artist, conceptual designer; these are just some of the fields that a graduate of the program will be able to enter.

If you are interested in enrolling in The Art Institute's Online Video Game Design program, then this probably means that you love video games. Although it may seem like a moot point, it is an important one. The video game industry is a fast-paced and intensive one, and in order to succeed in the business, video games should be one of your life's passions. Believe it or not, potential employers are going to be looking for this as well as training and skill. Employers look for experience in playing an assortment of video games as well as being able to design them. You need to be able to know what is currently popular and what is becoming yesterday's news; what is a well designed and produced video game and what is low-quality. A good video game designer needs to have his or her finger on the pulse of the video game playing public.

The Art Institute's Online Video Game Design program is constantly updated to include any new technology that has recently developed. This, coupled with your love for video games, makes a strong combination when you are applying for positions in the video game industry. The The Art Institute will give students a firm foundation for beginning a good, solid career, and for continually advancing as a successful video game designer.

With a Video Game Design program that is offered completely online, students can work any day of the week at the time that's convenient for them by completing assignments and participating in online discussions. Courses are six weeks long, and very study-intensive. No more than two courses should be taken at the same time. Instructors at The Art Institute Online are available for consultation through email or during the course of the online discussions. Students taking online courses through The Art Institute Online will receive the best training, as well as a consistently strong support network.

There is every reason in the world to turn your passion for video games into a lucrative career as a video game designer. Why simply play video games in your spare time when you can be designing the kind of games that you wish were available to you right now? The Art Institute Online can help you reach your goal of becoming a video game designer, and help ensure that you will always be involved in a business that you love and that is financially rewarding.

Copyright 2006 Michael V. Gruber, MPH








Find free information about online design degree programs that educate and develop artistic and imaginative students for careers in the fields of commercial art and design at http://www.design-degree-online.com.


How to Rent Video Games Online


Reviews on magazines and gaming websites may help you gather as much information as you can about a new game, but you're not willing to spend $50 for the boxed set just yet. If you want to test an interesting video game before actually buying a copy for yourself, you may want to rent video games first.

Why Rent Video Games Online?

Before the days of video game rental websites, avid video gamers rented their games from rental shops or video stores. Testing a video game gives you the opportunity to play through a few levels of the game first before buying an actual copy for yourself. Some gamers who cannot afford the cost of an original copy of a video game may also rent video games online because it's way cheaper than having to buy the original boxed set.

Here are other advantages to renting video games online:

* It's fast and convenient. Unlike traditional rental stores where you have to fall in line for a hot new video game release, many online rental shops carry multiple copies of a single game. You can expect your rented copy right at your doorstep anywhere between two days to a week after you have placed your reservation.

* Lots of games to choose from. For retro gamers or people interested in playing rare games, online video game rental stores are a great place to test old and new games without paying the full price of the game.

* Casual gaming. Not all people are hardcore gamers who will shell out big bucks for original copies of computer games. Some people may prefer to go through some levels of a game, and then go back to whatever it is they're doing. Rented video games allow you all the enjoyment of video gaming without the expense and commitment shelled out by hardcore gaming enthusiasts.

* Expanding your video game horizons. Rental is cheap, which means you can explore all sorts of games that you wouldn't imagine yourself playing on a usual day. You may even find a really cool game you enjoy because of what's available from online rental stores.

Looking for Video Game Rental Websites

Video game rental stores are all over the Web; you simply search for them using a search engine, and you'll have hundreds or even thousands of online shops ready to rent out the hottest and the latest games to you at a reasonable cost. To make your browsing and rentals easier and more convenient, here are some tips that you should keep in mind:

* Look for the store nearest your residence. The nearer the store is to your home, the faster you'll get the game you have rented out. You also spend less in delivery, shipping, and handling costs.

* Search for good deals. Not all game rental shops will rent out the same games at the same prices. A big-name shop may offer discounts or lower rates, but the online rental queue may be too long for you to rent a game on time. Smaller online rental shops have smaller queues, but the selection may be much more limited than bigger online rental stores.

* Check the quality of the game. Games are passed on among customers, and the quality of the installer CD or DVD may have deteriorated over time. Inspect the condition of the installer or game disc first; if it's damaged, you may take it back to the store for a refund or a replacement depending on their terms of service. Avoid sites that rent out pirated or counterfeit copies of original video games.

* Be careful with your banking and personal details. To make rental easier, most online video game rental shops would charge rental and delivery fees to your credit card instead of accepting actual cash. Be very careful when disclosing your banking details, because some sites may disguise themselves as rental shops but run scam operations in real life. Verify with other sites to see if the website is a legitimately-run business that will not use your banking details for scam rackets.

With more and more advanced technologies being put into new releases every season, video games do not come cheap. With video game rental sites, you can try out a game first before putting in your hard-earned money on the counter for your very own original copy.








For more on How to rent video games online and other how-to do stuff, please visit Monster Guide Wisdom is the sharing of wise experiences and knowledge, but a lot of it is common sense. The difference is how we apply this common sense - we all have the ability to keep going even when we face challenges in our lives - basically it comes down to your attitude.


Tuesday, 9 November 2010

On Being a Video Game Programmer - The Perks and Pitfalls


What is it like to work as a video game programmer? It is considered by many game-playing children to be a dream job. Is it actually as good as it sounds? It certainly is an interesting life. However, as with anything else on this planet, there are both positive and negative sides to working as a video game programmer.

For the last 7 years I have worked as a video game programmer at three development studios: Activision/Treyarch, Visual Concepts and DiscoPixel. I have published titles for the Microsoft, Sony and Nintendo consoles. This article is a summary of some of the perks and pitfalls that I have experienced through my work at these companies.

Perk #1 - Make Games!

This one is pretty obvious, but the biggest perk of working at a video game studio is that you will be MAKING games. You will be helping build the next great game that potentially millions of people will play and enjoy. There's an amazing satisfaction that stems from knowing that you helped make something big.

Perk #2 - Play Games!

In addition to testing and improving your current game every day, you'll also be playing games made by other companies. There are few jobs out there where sitting down and playing a newly released console title is considered research. Companies definitely want you to stay on top of the technology and features of new games, and the only way to do this is by playing lots of games. At the companies I've worked at, I've never seen anyone get reprimanded for playing video games during the day.

Perk #3 - Independence

A great aspect of working as a video game programmer is the independence you are given. It is rare that you'll have a manager breathing down your neck or double checking everything you do. To get hired into a development studio you need to already have excellent programming skills, so you are given a lot of freedom to make many decisions yourself. You may be assigned a general task to complete, but how that actually should be done, as well as how long it should take, are often up to you.

Provided that you can get your work done, the companies I have worked for generally seemed to be very willing to let me work on my terms. When I was tired or bored or lazy I could go play a game or relax somewhere without anyone complaining. Happy employees with improved morale make better games.

Perk #4 - Fun Office Environment

Everybody that works at a video game studio has one thing in common: they love games. If they didn't love playing games they would never have been hired to make them. Because of this, the office setting often has fun or quirky things anywhere you look. Many people bring strange new objects to show off or play with during the day.

Most video game studios have lots of games and toys lying around to keep its employees entertained. A few things that I have come across at various studios: Arcades with free coin-op games, foosball tables, ping pong tables, razor scooters, board games, action figures, puzzles, daytime basketball games and giant stuffed animals.

Coming to the office still means you're going to work, but there's no reason why it can't also be fun.

Perk #5 - Free Soda + Snacks

This perk is maybe not important to everyone, but it's nice to know that you won't go hungry working at a video game studio. I've never met a video game company that hasn't offered free soda and snacks as part of the benefits of working there. I suppose being loaded up on caffeine and sugar helps boost productivity. During long days at the office, companies will typically provide free dinner as a thank-you for staying late. One company I worked for served fully catered meals from assorted restaurants every night for many weeks.

Pitfall #1 - Long Work Hours

Making video games is a lot of work. The amount of time needed to make the latest game seems to be growing exponentially. Development teams continue to get bigger and bigger every year, yet somehow the amount of work per person doesn't seem to get any smaller. Games are very complicated. Also, the nature of games is that they must be fun, which is not always so easy to accurately pencil into a schedule. A lot of experimentation is needed, especially with new game concepts.

Before a milestone and especially a few months before a game is released, the work day will be very intense. The work has a way of very quickly piling up. New features and old bugs suck away all of your time. Working long nights or weekends is not uncommon. Fortunately, employees generally care about the games that they are making, and their passion helps energize them through these occasional long shifts.

The stress can get overwhelming, too. At one company I had a giant stack of bug reports waiting for me on my chair when I came into the office. I would work all day, scrambling to fix the bugs as quickly as possible, working on full blast all day and night. I'd go home for a couple hours of sleep, but when I'd return to work there would be a new, even larger stack of bug reports waiting for me.

Typically after a project has shipped there will be a period of downtime where the employees can get a chance to relax and recover. The work load will suddenly significantly reduce. One company gave bonus vacation time after a project shipped, and another put employees "on call" for about a month, in which they only had to come to the office if there was some kind of problem. It's nice to know that your long work hours do not go unnoticed.

Pitfall #2 -Choosing What to Work On

Working on your own video games in your free time is a lot of fun. You get to choose exactly what game and tasks you want to work on, focusing only on the fun stuff. Anything boring can be safely ignored since the only audience is you. Unfortunately, this is not the case for large video game studios. There are many tasks to be completed, some of which are not too glamorous. Fixing console manufacturer standards violations or building data tools is not very exciting, but it still needs to be done by someone in order to ship the final product.

These tasks typically are given to people who are just starting out in the video game industry, perhaps as a rite of passage, but probably just because nobody else wants to do them.

In addition to the possibility of working on less glamorous tasks, you could be assigned a project that you are not fully interested in. Typically the company will let you work projects that interest you, but this is not always possible. A particular project could be falling behind schedule and it needs a few more employees to fix some bugs or add some new features. Or, the project you are interested in already has enough workers.

I think that the passion of the employees working at a video game studio is crucial to the success of that game. If you are not excited about what you're working on, it will show up in the game you're creating. To avoid any misunderstandings or letdowns, before deciding to work at a particular company, it's important to find out what game you will be working on in addition to what tasks you will be assigned.

Pitfall #3 -Pay Not as Good (Maybe?)

I've heard from a few people that the pay working as a video game programmer is not as good as the pay working at more conventional companies. Business database programmers, for example, could be earning more money. This could be true. However, choosing your profession is not just about the pay. You spend a large percentage of your life at your job. Money is not everything. Choosing something that you enjoy is important, too.

I thought the pay at the companies I have worked at was very reasonable. There is also a large potential upside from royalty checks coming from a game that sells well, which has sometimes turned out to be significant. You will definitely not be living as a pauper if you get a programmer job at a video game company.

Conclusion

I hope that this article has been helpful towards learning a little bit about working as a video game programmer. As with everything in life, there are pros and cons to this profession. If what you have read sounds good to you, I hope you find that dream job making the next great bestselling game.








About The Author

Tom Bak is a professional software developer with over ten years of programming experience on diverse projects, including seven years of video game experience with numerous published console game titles. He is currently working on a free charity word puzzle and a free word game.


More Adults Are Playing Xbox 360, Playstation 3 And Wii Video Games


Do you think that most video game players are kids sitting bleary eyed in front of television sets with fingers and thumbs tapping away in a staccato like manner on the control buttons of a remote control or keyboard? Well, there are plenty of those kinds of kids for sure, but they are not the most prevalent number in the demographics of video game players. That would be the grown ups, or people over the age of 18 to be more specific.

The Entertainment Software Association, a top demographics and research company did a survey recently and found that adults make up 92 percent of the people who purchase video games these days and 80 percent who purchase video game consoles.

The average age of video game players is now up to 33, and getting higher every year it seems. This recent survey found that 67 percent of the Heads of Households play video games as a form of recreation, according to the Entertainment Software Association, or ESA. The average age of the most frequent video game buyers is 38 years old.

The evidence of how old video game players have become was quite evident recently when the release of Halo 3 was getting a lot of media attention. Every news story showed footage of die-hard Halo 3 fans waiting in line for the release of this latest Halo video game. Most of these fans were adults who have followed the Halo video game franchise for many years. Many television reporters showed up at these events and when they conducted interviews you could see that the zeal and fanaticism of these fans was second to none. Some even had costumes that would have made any serious Star Trek or Star Wars fan quite jealous.

There are a lot of parents playing video games these days. Even more interesting is the fact that 80 percent of parents who play video games said they play them with their children, and that this experience has brought them much closer together as a family. In the early days of the video games parents often dismissed them as nothing more than a diversion. The parents of today recognize the value of playing video games.

The grown ups of today are the first generation to be raised on video games. They were the first kids to play Tron, Pong, and Donkey Kong and they have never lost their interest in this kind of activity. They have matured along with video games, made them part of their everyday lives and used them as an escape from reality.

Some of the video games that are currently on the market are quite amazing in their technical and creative achievements. Corporations like Microsoft spend millions of dollars to create games like Halo 3 which offer an experience that is much more than a game. First person shooter video games like Halo 3 and Far Cry by Ubisoft put the players in the game and provide them with choices that determine the outcome. A person can play alone on their PC or with many other people online.

There are now games that offer the sense of touch through the use of special hardware that can be purchased. The hardware involves attaching sensors and transmitters to your skin. The result is a virtual experience that is so realistic you can literally feel it. This kind of interaction can be far more rewarding than simply watching a movie or listening to music. The adult entertainment industry sees the obvious value of this technology and they have seized upon the opportunity with great interest.

Video game developers have known for years that adults are their main customers. They are designing more and more games these days like Grand Theft Auto, San Andreas that are strictly for players over the age of eighteen.

More and more middle aged adults are playing video games these days. Back in 1999 only 9 percent of people over the age of 50 played video games. Now, in 2007 that number has increased to 24 percent.

The video game industry generates 80 billion dollars worldwide annually. Most of that money is made from the sales of video games and Xbox 360, Playstation 3 and Nintendo Wii video game consoles that are purchased by adults for themselves. That is, after they have purchased one for their kids, of course.








Michael P. Connelly is an Author, Artist and award-winning Filmmaker who writes on a variety of topics that effect people in their every day lives.

Click here [http://www.video-games-giant.com] for more information on the topic of this article


Monday, 8 November 2010

Is Swapping Video Games With Other Gamers a Better Way to Play New Video Games?


Every gamer goes through the process of buying a new video game - playing it to boredom or completion and then moving onto the next game. For some, the retail value of £40 (~$60) for most new video games makes moving onto the next game a tricky task, making gaming an expensive hobby! This article will discuss several methods of buying/getting new video games available to gamers and consider whether video game swapping sites represent the best possible value to a gamer when moving onto a new video game.

Trading in Video Games

Trading your video game in at a local store is one method - this will often mean losing over half the value of the game you paid in the first place. And the local store is probably going to sell your video game at a markedly greater price. So the trade in value they offer you isn't going to get you very much at the store so you'll still have to contribute some extra cash to get a new game. However, this process is convenient and you have your next game in hand as soon as you're in the store!

Advantages:

1. Convenient

2. Instant

Disadvantages:

1. Low trade in value

2. Hefty mark up by retailer means you pay more cash for the next game

Video Game Rental

Joining a games rental service, such as Boomerang or Lovefilm, is another option. You typically pay a flat monthly subscription fee and receive a limited number of games which you can keep for as long as you wish. The quality of such services varies greatly and the major drawbacks here are that you must keep a list of games you desire - resulting in you receiving which ever game the rental company has in stock when they receive returned games. So the danger here is that you may not actually get the game at the top of your list. Other drawbacks include waiting a long time for that one game you want - or receiving games that are scratched to the point where your console won't play them! Most importantly, you hand out all that cash each month and you don't actually own anything in the end - it's arguable that there's better value in buying a game, keeping it until you've finished with it and then trading it once you're done.

Furthermore, the value in this service varies from game to game. Some games can be completed within a few days of playing, and so the effective cost of playing this game is a fraction of the monthly subscription fee. And some games will be played for many years, making playing these games via rental very expensive! So in this sense, rental has the advantage of letting you try out a large number of games for a monthly subscription fee. If you think the game has long term value, then you could simply buy the game safe in the knowledge that you'll be playing this game for a long time to come! But then PC, Xbox 360 and Playstation 3 gamers can try out new games by downloading them, muting this point in their case.

Another game rental option is often available from a local video store. The rental cost is typically 5% to 10% of the cost of the video game for up to 7 days worth of play. Using a local video store to rent games is definitely convenient and the value of the service to you depends on whether you actually finish the game or decide it's not your thing (i.e. you've gotten the most out of them) before the game is due back.

Advantages:

1. Large collection to choose from

2. Easy to get new video games as you complete old ones

3. You get to try a large number of games for a nominal subscription fee.

Disadvantages:

1. May not get the game you want

2. Could be waiting a long time for games depending on rental companies stock levels

3. You don't actually own anything in the end

Selling your video games

Another route is simply selling you video game. One of the most convenient ways to sell is by auctioning your game on eBay or TheGameCollective. If the game is a recent and popular one, you'll probably get a good price - potentially much more than a local store would pay, and all you had to do was wait a few more days for the auction/sale to complete and then send your game through the post. A little less convenient than a local store but for many the extra value in the video game is worth it.

The draw back here is that eBay will take a cut of the final sale price currently 8.25% of the final fee and if you accept payment via PayPal, you'll have to pay an additional fee (~4%), representing a loss of up to 12% of the final price (unless you're cunning and build this into the P&P price - but that's a bugbear for many!).

Advantages:

1. Can receive a good price for your game

2. Quite convenient

Disadvantages:

1. Must wait several days for sale to be agreed

2. Commission on final sale price

Video Game Swap

Swapping video games via an online game swapping network is another method. These sites include TheGameCollective, gamejam or hitflip and for a small/no fee these sites will allow gamers to agree swaps and then exchange home addresses and mail their games to each other. This service provides gamers with the opportunity to play new video games at about the cost of posting a game. So in this sense, the game swapping option offers great potential for the value conscious gamer.

Game swapping isn't currently widely adopted and so unless a game swap site experiences heavy traffic a gamer may have to wait a little longer to get the video game swap they want. This could take a short while depending on a game's popularity and so in this regard game swapping is not as convenient as, say, trading. But as game swapping becomes more popular, the process of moving onto new video games is set to become a much better value experience.

Advantages:

1. Can be obtained at the cost of mailing a game

2. Easy to get new video games as you complete old ones

Disadvantages:

1. May have to wait a long time to find another gamer willing to swap








John Dunne has been an avid gamer for over 20 years and has setup the video game swapping website TheGameCollective.co.uk to help gamers swap and sell their video games free of charge to help us get the most out of gaming.


Sunday, 7 November 2010

Video Games Get the Final Votes


Have you ever thought to yourself what makes a good video game? Strong visuals and good controls are essential as well as well crafted concepts. Great video games have feeling, surprise, emotion, interaction, and even addiction and the final votes are for the year are in.

When video games offer all these elements gamers know the sure enjoyment of being able to turn on their video gaming system and instantly becoming involved in one of the best video games on the market. Great video games can cause gamers to want to stay up all night no matter if they have to go to school or work the next morning. Being able to play a great video game forces gamers to experience a new way to push your reflexes and brain harder and faster. Great video games allow gamers to become a galactic warrior, fight aliens, villains, undersea explorers, or even be the hero.

Video games from last year have been voted on and the results for best video game of the year are in. The video games that has been voted best video games of the year are BioShock, Call of Duty 4 - Modern Warfare, Assassin's Creed, Super Mario Galaxy, and Orange Box. BioShock is an adventure video game that becomes a complete experience for gamers. Gamers become immersed in the action of this video game where the environments are remarkable and the game play begins to invade your mind.

BioShock has the ability to make gamers feel like that are actually wandering through the 1960s era of a undersea utopia that is populated by a crazed zombie and crazy girls that go around carrying chemicals that will help enhance your biological superpowers. This video game goes right down to the detail with props and costumes from the 1960s period, which make such a realistic experience for gamers. The story and concept are incredible and the within the video game there are many rooms to explore, not to mention all the creepy elements that make this video game part sci-fi novel and part horror film. This video game has been rated M for mature.

Another great video game is Call of Duty 4 - Modern Warfare, which is a combination of edge of your seat warfare along with a great story line and even better visual effects. This version of Call Of Duty has been reinvented into a more modern conflict and is a perfect blend of action and realism of visual affects that are unbelievable. This video game has a well-crafted story line that is full of unexpected surprises that is sure to keep gamers pleased for hours of fun. This video game has been rated M for mature.

Assassin's Creed is another stunning video game that has naturally fluid control capabilities and incredible missions that are set within the Middle Ages. The main character in this video game has free-run abilities that are the best of any video game this year. This video game has been rated M for mature. The Mario Brothers are back with Super Mario Galaxy. In this new video game Mario soars from planet to planet within a colorful masterpiece where controls are easily handled. This video game is a combination of puzzles and action. This video game has been rated E for everyone.

The Orange Box is a combination of five amazing video games in one and has become one of the best values in video games of the year. This video game consists of a brain busting game called Portal and a multi-player game called Team Fortress 2 that is fun and stylish. It also includes the intense story of Half Life 2 that is filled with action. This is an incredible video game that has some thing for every one and is rated teen to mature.








Victor Epand is an expert consultant about kids toys, dolls, and video games. You will find the best marketplace for kids toys, dolls, and used video games at these sites for kids toys, dolls.


Recommended Video Game System for your Kids


There are many choices in the games that kids can play. Some are educational, fun and extra entertaining for many kids to enjoy. Because of our new innovative technology and progress, even changes in the way children games have also transformed to a more realistic and virtual game playing with contents unacceptable for many kids to view.

Before, video games were invented for educational and entertainment purposes that kids have enjoyed playing even today. Most likely, parents did not have to worry about what their kids are playing because game content was safe and fairly protected from harmful contents. Like the Atari video game system, offering wholesome games such as Pac-Man or Space Invaders, kids are open to have a fun and be entertained without any explicit content and away from corruption that could influence the children's behavior. Unfortunately, changes in technology have altered the way video games are today. Games of today are more realistic and are in stilled with adult content that many game manufacturers have included in their games. Therefore, parents are now concerned on the typical game system that they want their kids to have. In fact, many parents are opting to find the best video game system that is best for their kids but away from adult contents and other threatening factors that could influence the kids.

Unlike before, Atari game system was the best video games made available to kids. Now, video game system has increased due to so many selections available to consumers especially to parents. Large selections of different types of game system such as Sony PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox and Xbox 360 video games from Microsoft are some of the selections that parents consider purchasing for their kids.

The best selling game console in the market is the Sony PlayStation 2 (or often referred to as PS2), it caters to all ages while providing about 600 different types of games. These games have been rated for every age bracket to enjoy and specifically for preference of age limitation allowed for each game and level usage. For example, games rated with E are allowed for ages from six and up. Other games at this rating, however, are complicated for younger children to play therefore, rating with E10+ are advisable for children above ten years old to play. Likewise, other games for younger children below 10 are rated with EC or in other words, Early Childhood.

A popular video game system that children basically love is the Nintendo GameCube console. This game system has about 263 games that are based on children's favorite titles like the Sega's Sonic GEMS Collections, Mario Party 6 and Mario Tennis from Nintendo, and other game titles particularly for GameCube console that are also rated E.

Another video game system rated E is the Xbox and Xbox 360 video game with a built-in parental control. The Xbox has about 270 available games while the Xbox 360 has about 12 games and increasing with other popular releases. Although, some of these games may not only be available on the Xbox but as well, be available to GameCube and PS2 or all three video game systems mentioned. In such, the Xbox games with E rating like Astropop and Feeding Frenzy can have crossover titles that many publishers have also released and made possible to other video game system. For instance, rated E games like Eidos InteractiveLEGO Star Wars are available to GameCube, PS2 and even Xbox whereas other rated E10+ are also available to other game systems, while other games like the rated EC Global Star Software's Dora the Explorer are solely for Xbox and PS2 only.

Choosing the best video game system for the kids is important especially if parents are very concerned in their kid's preference in video game playing. The abovementioned video game system can help parents understand the kinds of video game system available to kids while assisting parents in finding the best video game system to give to them. Parents should keep in mind that video game systems for their kids should have parental control options on the game system to lock functions or set limits to the kind of games or titles allowed for playing or viewing. From the abovementioned video game systems, the most advisable for parents to purchase is the Xbox and Xbox 360 because it comes with a built-in parental control.








Mohd Fairuz runs a website on video game systems [http://www.netinfo4all.com/videogame/]. Visit his website to learn more how to determine which video game system is right for your kids at the following URL: [http://www.netinfo4all.com/videogame/]


Saturday, 6 November 2010

An Unbiased look at the Epidemic of Video Games in Our Youth


Since the creation of video-games, parents, and children alike have been wondering about the usefulness, and disadvantages of playing these technology-based diversions. If moderated, games can be a great medium for social bonding, and an outlet for a well deserved break. Recently many studies have been released showing many effects of playing video-games, and many times, their data is misinterpreted. Instead of taking the radical approach to denying the advantages of playing video-games, or even proclaiming them as the savior for today’s youth, it is necessary to take the middle road, and adjust it according to your own values.

On one social aspect, video-games are a great way to enhance friendship, or even make new relationships. By sitting down to a nice game of Madden 06 (A football game) or even playing co-op mode on Halo 2 (a first person shooter), you can develop bonds between you and your partner. By playing these games you are working on your teamwork, it being necessary to be corporative and work out a game plan to win. However you can also play on opposite teams in Madden 06, or even fight against each other in Halo 2. If taken too seriously, this can prove to be harmful to a relationship. Nonetheless, usually these games provide a light healthy competition, and hopefully allow the loser (and winner) to practice sportsmanship skills.

Unfortunately there are also negative effects on social behavior, almost directly linked to playing too many video-games. Many times, if gamers become too obsessed, playing some single-player games could cause social-isolation. These games (if abused) could take time away from being with friends and plant gamers in front of a screen. At an early age this could prove very harmful as kids are still learning better social behavior and skills. Becoming “addicted” to video-games could cause a child to grow up as an introvert, shy, and/or anti-social.

Another ill-affect of video-games besides the social health of gamers is there physical health. Many conditions and injuries have been linked to repetitive use of video games. Some of them include: Eye Strains, Wrist/ Neck/ injuries, Back Pain, Photosensitive Epilepsy, Headaches, nerve and muscle damage, and even hallucinations! Currently researchers are examining the effect of video-games on obesity, and whether it is a factor. Even though these alone sound like a reason enough to eradicate video-games you must look at the conditions of the studies performed to come to these conclusions. Many of these injuries are very rare, and you also must examine the word repetitively. Most of the cases of an injury or disease as a result of playing video-games happened because the person was playing too much. Therefore with moderation, one can enjoy video-games with a much lower risk of besetting one of these injuries.

Even though there are negative risks to playing video-games, there are also many positive effects on physical health brought upon by playing these games. Many studies show, including one by Stanford University, that video games have a great effect on player’s problem solving skills and alertness ([http://www.usatoday.com/news/health/spotlight/2001-01-19-video.htm]). The US Governments National Institute of Heath also recently released a study showing amazing increases in visual skills and attentiveness after playing video-games (http://news.bbc.co.uk/2/hi/technology/2943280.stm). Among these increased skills is also the better ability to follow directions. Teachers for centuries have been trying to instill the educational ideal of following directions upon students. Now with the advances in video-games player’s skills in directional following will also hopefully rise.

In additional to the capability to follow directions, come many other educational benefits to playing video-games. It is proven that many strategy games such as Age of Empires and Rome: Total War, increase logic and thinking skills. In these games, players are required to engage in critical thinking and decision making that will influence there gaming experience. In order to win, you need to think through a decision before you do it. For example in Age of Empires, choosing whether to build an archery range or a stable could influence the result of your next battle. Many role-playing games (such as Final Fantasy X) also require you to read great amounts of text scrolling fast through the screen. In fact, many American teachers have been noting improvement in spelling, reading, and even mathematics due to video-games (http://www.buzzle.com/editorials/2-27-2004-51038.asp). Many readers may now be thinking that it is obviously more beneficial to reading skills to read a book, but how much easier is it to ask a child if they want to read a novel, or play the latest blockbuster game to hit shelves?

The content of games is also important. Today the array of genre and content of games has increased ten-fold. There are games designed for pre-teen girls, violent teenagers, sports lovers, history aficionados, anybody you name, and there is probably a game that was designed with them as demographic. The same study by the US Institute of Health also used different games as variables (http://news.bbc.co.uk/2/hi/technology/2943280.stm). They had some children play modern games, just released in the last few years (such as Medal of Honor), and grievously released games (such as Tetris). The Medal of Honor players improved there visual and attention skills significantly, whereas the Tetris players had almost nil improvement.

Regrettably, many of today’s youth are using video-games to escape the stresses of daily life. It is also ultimately one of the best tools for procrastinators. This can have a negative effect on daily life. Children will play video-games instead of doing there homework, instead of studying for tests, even instead of conversing with their own family! In addition, many video-games are understandably “addicting” and cause many “hard-core” players to lose jobs, fail school, and even lose a relationship. These qualities of video-games make them seem almost drug-like possessing some of the same social negatives as alcohol. However just like red-wine (which appear to be positive to your health (http://news.bbc.co.uk/1/hi/health/1719675.stm)) video-games are great in moderation.

Ultimately if a player practices self control video games can be positive for them. As long as they keep track of time, choose good games, and balance their life, gamers around the world can all feel these productive effects. Fantasy is an essential part of a kids growing imagination. So as long as they do so wisely, let them play, let them have fun.









Friday, 5 November 2010

History of Video Games - The First Video Game Ever Made?


As an avid retro-gamer, for quite a long time I've been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is "Which was the first video game ever made?"... So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).

The question was: Which was the first video game ever made?

The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term "video game". For example: When you talk about "the first video game", do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a "video game" or an electronic device which was only made for "playing games and having fun" was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the "first video game nominees":

1940s: Cathode Ray Tube Amusement Device

This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a "missile" in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual "missile" appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It's been said by many that Atari's famous video game "Missile Command" was created after this gaming device.

1951: NIMROD

NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin).

NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or "heaps"), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.

NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (however the main idea was showing and illustrating how a digital computer works, rather than to entertain and have fun with it). Because it doesn't have "raster video equipment" as a display (a TV set, monitor, etc.) it is not considered by many people as a real "video game" (an electronic game, yes... a video game, no...). But once again, it really depends on your point of view when you talk about a "video game".

1952: OXO ("Noughts and Crosses")

This was a digital version of "Tic-Tac-Toe", created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on "Interactions between human and computer".

The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was showed in a 35x16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well...).

1958: Tennis for Two

"Tennis for Two" was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on "visitors day" (finally!... a video game that was created "just for fun"...) . The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc.; you had to avoid the net as in real tennis, and many other things. The video game hardware included two "joysticks" (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.

"Tennis for Two" is considered by many the first video game ever created. But once again, many others differ from that idea stating that "it was a computer game, not a video game" or "the output display was an oscilloscope, not a "raster" video display... so it does not qualify as a video game". But well... you can't please everyone...

It is also rumored that "Tennis for Two" was the inspiration for Atari's mega hit "Pong", but this rumor has always been strongly denied... for obvious reasons.

1961: Spacewar!

"Spacewar!" video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was "the right choice" if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a "Precision CRT Display" would be installed to the system, they instantly decided that "some sort of visual/interactive game" would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.

So after about 200 man/hours of work, the first version of the game was at last ready to be tested. The game consisted of two spaceships (affectively named by players "pencil" and "wedge") shooting missiles at each other with a star in the middle of the display (which "pulls" both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missiles, and "hyperspace"). Each spaceship have a limited amount of fuel and weapons, and the hyperspace option was like a "panic button", in case there is no other way out (it could either "save you or break you").

The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star/no star option, background disable option, angular momentum option, among others). The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer/cheaper DEC systems like the PDP-10 and PDP-11).

Spacewar! is not only considered by many as the first "real" video game (since this game does have a video display), but it also have been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say "Atari"?...). But that's another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).

So here they are, the "First Video Game" nominees. Which one do you think is the first video game ever made?... If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of "Spacewar!", Stephen Rusell, once said: "If I hadn't done it, someone would have done something equally exciting or even better in the next six months. I just happened to get there first".








Ian Blake is a freelance writer/blogger from Planet Earth, Solar System. You may read similar articles at his History of Video Games Blog at --> http://www.retro-videogames.com


Parenting Advice - Help! My Child is Addicted to Video Games


Video gaming is an industry that is close to 35 years old and continuing to grow each and every year. The growth in purchases is being matched by the improvements in technology. What was state of the art just 2 years ago is being trashed by gamers for the newest and greatest gaming systems.

Video games are also becoming more realistic and exciting which makes them popular with children and youth. Surveys have determined that approximately 79% of American children now play computer or video games on a regular basis. And most of the games on the market today are aimed at the population of children between 7 and 17.

In another study from the Netherlands based firm Junior Senior Research, video games are a part of the daily activity of nearly 61% of a population of boy and girls up to age 15. Interestingly though, in this study of nearly 4,000 children 65% preferred playing games on the computer and not a game console.

The growth of the gaming industry has not been without controversy. Although more research information appears to be available for television than gaming the initial results seem to bare out the theory that children who are involved in aggressive or hostile video games are more likely to become involved in physical aggression in real life.

Video games have a rating system that helps parents to understand the level of violence and sexual content in the game before it's purchased. Most video games do have positive aspects to playing them. Children learn problem solving skills, improved concentration with distractions and the ability to strategize.

However, those games which belong to the subset that feature violence, gore and antisocial behaviors have raised concern with parents, educators, advocates and medical professionals. The result of this has been rounds of congressional hearings, policy debates and continued research into the outcomes for children and young adults.

In the past organizations such as the American Psychological Association, the American Medical Association and the American Academy of Pediatrics have all conducted research which shows scientific evidence that children who watch violent television are more likely to have aggressive behavior. Researchers theorize that those who play aggressive video games are even at higher risk because the games are interactive and not passive, each game is repetitive as children go through the same levels to reach the next achievement, and because rewards increase the ability of the person to learn and the video games give rewards to the participants.

In an analysis of 35 different studies, which looked at violence in video games and the behavior of those who played, researchers found several interesting correlations. When watching violent games the physiological response of the person was elevated. This means that the game triggered increased heart rates and blood pressure. The exposure to these violent games also increased the aggressive thoughts and emotions of the children in the short term. In a study of 8th and 9th graders students who played violent games were also more likely to see the world as a hostile place. They got into more arguments with teachers and were involved in more physical fights.

It has been suggested that video games aren't the culprit in these situations. Instead children who are naturally more aggressive are drawn to video games and television shows that are more violent. While this factor may have some truth it isn't the whole truth. In another study the researchers measured hostility traits, controlled for sex and hostility levels and the amount of video game playing and still found that students who played violent games were still more likely to be involved in aggressive behavior, no matter what their previous hostility trait level had been.

The last correlation found was that those children who were exposed on a consistent basis to violent video games had a decreased ability to have compassion for others as measured by their willingness to positively help others in need.

In the aftermath of Columbine High School shootings, then President Bill Clinton, asked the Federal Trade Commission (FTC) to investigate the validity of accusations that manufacturers of video games that were rated "M" for violence were deliberately marketing to younger children. The report, which was released in 2000, found that 70% of the games at the time that were rated "M" were deliberately marketed to children under the age of 17. This confirmed that although the games warranted parental caution they were being marketed in an irresponsible manner.

But the vast majority of video games available today aren't violent. Instead they are legitimately aimed at the youth and may even have some educational value in playing them. There are games that teach problem solving skills, eye hand coordination, strategy development and planning.

Parents of school age and teen age children are often faced with two dilemmas. The first relates to the violence of the games that are marketed to our children. The second relates to the amount of time that children sit in front of televisions and video games wiling away their time watching other people live theirs.

The vast majority of the research done on video games has been on the effects of watching and interacting with violent games but there has also been research done on children who watch television consistently and the results may be extrapolated to those who also sit for hours in front of a hand-held screen of flashing images. Researchers from the University of California link watching television from 2 to 4 hours per day to increased risks of high blood pressure and obesity.

The results of this study should be self-evident. We are designed to be active and release energy. Sitting in front of a computer, hand-held gaming system or television only leads to decrease metabolism, poor food choices and weight gain. All of these things lead to poor overall health.

The question about whether or not children should play video games is a question that must be answered on an individual basis by the people who know them best, their parents. Some children exhibit characteristics of an addictive personality early and will find it difficult to get away from the games while others may only play while they're on car trips or it's raining outside. Parents should be intentional when they make their decision about getting computer games or a gaming system. Be prepared to make rules before the games are purchased and stick to those rules.








If you found this article helpful, Dr Noel Swanson's specialized website on child behavior offers a free downloadable CD loaded with parenting techniques. To find out more and request the free downloadable CD just click here for some great expert parenting advice.


Thursday, 4 November 2010

Video Game Tester Jobs


What if I showed you how you can make $2000 per month, just by playing games?

Don't believe me? By the end of this article your perspective on work will have completely changed. Why? Because you'll have learned that you don't need some run of the mill job to make a living. And you'll have greater insight into how you can slowly accumulate wealth as a video game tester by doing what you love. At the end of this article, I provide a link that will get you started right away. In the meantime, read on to learn more about this fantastic money-maker!

It must be every young person's dream to get one of the video game tester jobs available in the industry. And now that dream is completely possible for anyone who shows interest and takes just a little initiative. That's right, you can have a video game tester job by next week if you put your motives into action today.

All video game tester jobs have immense appeal to everyone who enjoys video games. Imagine being paid to do what you enjoy doing most of all. One reason for applying for one of the video game tester jobs is that it gives you a foot in the door of the video games industry. Of course those who have programming or artistic qualifications may find it easy to break into the industry without applying for one of the video game tester jobs but for those without such qualifications it is not so easy.

There are two main types of video game tester jobs - paid and unpaid. The paid variety of video game tester jobs entails going into work every day (or at the very least reporting into work from home). The unpaid jobs involve the circulation of Beta versions of the software to volunteers for early feedback and help with debugging. Paid is obviously preferred and knowing this, we've provided a sweet little link at the bottom of the page that will give you more information on getting a paid video game tester job.

Having one of the video game tester jobs doesn't necessarily mean an easy life beckons. It is essential that video games are bug free and that they work as they should. Sometimes those who hold the video game tester jobs have not been involved in the original design of the game and don't have a vision of what the aim of the game is. In this case it is easy for functionality to be identified as a bug when it is in fact supposed to be there. And...that's pretty much the only negative I can think of. Other than that, you're getting paid for going about your regular routine. I should however warn you that just because you don't have to work 40 hours a week testing games, you should take this as some kind of a "whatever" side gig. You should treat the tester jobs you are given with some seriousness. After all, once you earn the respect of the software company you are testing for, you never know what doors can open up. Be smart and think long term.

It is not enough for those in video game tester jobs to simply find bugs. They must be able to record how they found the bug; what steps they had taken before the game crashed or behaved unexpectedly. They must be prepared to go the extra mile to help the developers provide the necessary fix.

It is, therefore, essential that those in video game tester jobs have a flexible approach to their work and an ability to look for a bigger picture when working. You may be asked by some software companies to really get involved in solving problems by listing specifics when reporting a bug. Again, look at this as a positive aspect to having a video game tester job. You're actually looked at as having a respected opinion. If you enjoy playing video games and show the hiring company a professional attitude, you will be given all sorts of opportunites. Maybe you have an interest in Designing Video Games. Maybe you have an Interest in making Video Game Music. Maybe you enjoy computers and are looking to get into the Information Technology field. In any of these cases, a Video Game Tester Job can provide the exact gateway you're looking for.

Other than that, you're home free to a sweet paycheck for passing the time away in your most enjoyable fashion. It's not as difficult as you may think to get a gig testing video games. I've included a link below to a site that will show you exactly how to do it. So click away and find out how you can reel in some extra dough having a great time scoring touchdowns, killing aliens, infiltrating the enemies base or playing any other game you can thing of.








Are you still sitting on your butt playing the latest PS3 game and NOT GETTING PAID? Don't be such a sucker. You can be making some sweet sweet cash right now for going about your normal video game playing routine. Click Here To Learn More About How To GET PAID Testing Video Games


How To Become a Video Game Tester - A Few Very Powerful Tips

Being a professional video game tester is a dream job. Most gamers would love the chance to be able to play great video games and get paid for it. Unfortunately though, most gamers think that paid video game testing is too far out of reach and will remain a dream forever. Well luckily, it's not a "dream" and anybody can be a paid video game tester with the right amount of experience and guidance.
The following tips should help you get started with a career in professional video game testing.
Tip 1: Don't Wait For Jobs to Find You, Get Out There and Find Them.
Video game tester jobs are not going to fall from the sky, so you can't expect to find them with a few glances at the Sunday newspaper. Therefore, instead of just sitting around and waiting, be proactive and actually chase those high paying testing jobs.
Make a beeline straight toward the game developers and present your case, no matter how poor or excellent it might be. Let them know who you are, what you do (game tester), and why you would make a great addition to their team/project.
It's important to remember that developers aren't going to hire you on the spot; so, don't let rejection get you down. They have lots of video game testers applying for projects and jobs, which means they can literally be as picky as they want to be. With that being said, be as confident as you can and be sure to let them know of all your gaming accomplishments and deeds. They should know about what games you play frequently, what consoles you own, what communities you are apart of, and any websites/blogs you own or help operate. No matter what the gaming accomplishment, big or small, it will help with landing you a job.
Tip 2: Don't Think "Hobby with Pay", Think "Career With Benefits!"
You have to keep in mind that developers pay video game testers as part of a job. They are not paying testers to merely enjoy video games at their own expense. Therefore, when you land a testing job, don't simply play it to have fun; play it like you are earning a paycheck. Does that mean you can't have any fun? No; it simply means you shouldn't make "fun" your top priority while testing video games.
If you take each and every testing job seriously and give it your all, you should have a much more successful game testing career.
Tip 3: Know What To Expect
The biggest part of being a professional video game tester is knowing the golden rule; which is "You are paid to test games, not to play them." There may be a fine line between the two, but any real game tester will tell you that the difference is definitely there.
The subtle difference between testing and playing is, well, work. A game tester will have to do actual work, such as filing reports & filling out questionnaires; as opposed to a regular game player, who will just relax and play the game at a leisurely pace. Admittedly, the work isn't back breaking, but it is work nonetheless.
The questionnaires are the easier part of game testing, as all the video game tester has to do is answer some general questions about the game and give his/her honest opinion. The reports, on the other hand, are a bit more difficult to do. These reports need to be filed on every bug/glitch that the tester comes across, and they have to be remarkably accurate. In each report, the video game tester has to describe what happened, where it happened, and how it happened. With this detailed information in hand, the developers & programmers will then fix the problem and find out why it happened in the first place. Every video game goes through this basic cycle, which is precisely why video game testers are so vital to the gaming industry.
As you can see, there really isn't all that much work involved with video game testing, but that doesn't mean it isn't a serious profession.
Tip 4: Build up a Network of Reliable Contacts.
Networking is a crucial part of professional video game testing. Although it is quite possible to have a prosperous career without a reliable network, having one just makes things easier.
A network of contacts can actually help your career in many different ways. The biggest thing it can do is give you heads up about new job openings and testing assignments that have been announced. Also, some of your contacts can even act as valuable references when applying for testing jobs. And, as if those two things weren't enough, your network can give you the inside scoop about what's going on behind closed doors.
Much like a video game tester job, a reliable network is not going to just jump out at you. Therefore, you will have to build it up all on your own. The best way to do that is by getting to know the industry and the people who work in it. Anyone that spends time around video games (professionally, of course) can be included in your network; game testers, developers, programmers, concept artists, art designers, graphics designers, technical support specialists, audio specialists, etc. Basically, if they know video games and work with video games, you want them in your network.
Tip 5: Don't Give Up. Keep Trying!
The unfortunate fact is that you are not going to land a video game tester job whenever you want one. As a matter of fact, it may be weeks or even months before you land your first testing job. However, that doesn't necessarily mean that you don't have what it takes; it just means you have to keep trying & giving it your best. Not many newcomers start off at the top of their game, which means you likely won't either. Hence, just give it time. After a few months and a few jobs, you should be able to get your footing and begin advancing in your career as a professional video game tester.

Do You Think You Are Ready For a Career as a Video Game Tester? Are You Prepared To Make Up To $120 an Hour Testing Video Games? If You Are, Click Here To Find Out How To Get Started With Your Very Own Game Testing Career.

To Get More Information on Video Game Testing & a Free "Quick Start" Game Tester E-book, Visit This Website... www.GameTestingParadise.com

Wednesday, 3 November 2010

Buying Video Games for Kids 101 - A Parent's Guide

With video game sales burgeoning beyond a multi-billion dollar industry, video gaming is fast becoming the favourite pastime of adults and kids. Quickly replacing the likes of internet, TV, and good old fashion outside playtime, the target market for video games is stretching to younger audiences. Although the dynamics of the entertainment market are continually changing, a problem lies not with younger video gamers, but what games these button fiends play. Despite a growing number of younger gamers this does not entail video games are becoming more sensitive to their impressionable markets. Video game violence is not only the norm, but is increasing in popularity, regularity, and vulgarity. Take for instance the latest Grand Theft Auto release GTA 4: San Andreas. This past July, it was discovered that the already violent video game, (gamer situations include killing police officers, gang violence, etc.,) held a hidden X-rated mini game unlockable for your enjoyment. What's even more disturbing is the frequency kids discuss these with awe at school and playtime (assuming they play things other than video games.)
This article will assume that parents are interested in learning when it comes to monitoring video game content for their kids. One would also assume parents are spending more time buying games and scrutinizing the content to ensure junior remains relatively innocent a little longer. However, recent polls reveal parents wilfully ignore game ratings when buying. This article is dedicated to equipping you, the interested parent, and not how to ward off blatant laziness.
5 Helpful Hints for Buying Appropriate Video Games for Kids

1. It is important to be involved in your child's gaming activity. Watch them play, discuss the game once finished, and try to understand what components of the game your kid enjoys the most. This will help you understand the content of a particular game and will help underscore what your kid thinks is fun. Of course all kids have different levels of maturity, and parents should be sensitive to each individual.


2. Before purchasing spend a few minutes reading online reviews. In a matter of 5 minutes you can find enough information that will not only give concise video game summaries, various ratings, but will enable you to read the opinions of various other reviewers as well. You can gather valuable information from varying opinions that will help you determine the content, playability, and cost. Let's face it, mind as well get all the bang for your video game buck because they're not cheap!


3. When you reach the store be sure to spend time reading the labels, looking at the game art, and checking the ESRB rating. This is a step the majority of parents overlook or do not take seriously. By reading the labels you get a quick description of the game content, you will be surprised how useful these labels are. The independent video game reviewer body, the Entertainment Software Rating Board, place ratings on every video game box. Do not overlook this rating and the accompanying content descriptions because rest assured, the ESRB will not lie. Their descriptions are clear when describing potential violent situations that could occur during gameplay. Their ratings are self-explanatory and follow a similar system as movies. The rating symbols and recommended audiences are: "E" is for Everyone, "eC" denotes Early Childhood, "E10+" Everyone 10 and up, "T" marks Teens 13 and up, "M" Mature rating for ages 17 and up, "AO" is Adults Only, and finally "RP" means Rating Pending. Once again, you are the best judge regarding the maturity level of your kid, perhaps a rating of "T" for teen is too much for them to handle.


4. Online gaming may change gaming descriptions. Many PC games, some Playstaiton 2, mobile games, and Xbox Live games have features that enable gamers to go online and play with other people, young and old. The box reviews may contain a warning, "online gameplay may change..." This means conversations between players, strategies, etc., are largely dictated by human players, many of whom are far older than your newbie kid. Be sure to watch online gameplay, however, a good rule of thumb is: if the game is already violent, it will remain so online. Sound easy? It is.


5. Finally, review the game you just bought with your kid. Despite your work researching the actual game may differ from your pre-conceived notion. Not all sports games are as sporty and innocent as you may believe. Don't be shy, sit down and pick up the controller, even if you're going to be beat by a 10 year old. All too often games are bought without any time spent reviewing the content, and then kids are left alone to play till their hearts content.

These are but 5 suggestions that when implemented, will enable you to purchase appropriate video games with greater care. There is a heavy movement from the state to restrict video games via censorship, proof of age verifications, etc. Although some of these measures make sense, ultimately it is the responsibility of the parent to monitor the content of video games. So equip yourself. Take 5-10 minutes before your next purchase and do some quick research. And of course, don't hesitate to play the games you bought, if only to raise your kid's self-esteem by consistently losing due to your inept gaming self--but at least you did your job before hand.

Tuesday, 2 November 2010

Eat Your Fruits And Vegetables - And Play Video Games

The continued battle of the “games are good” “games are bad” war plays on with a recent article in Discover Magazine that examines the growing body of research suggesting that video games exercise the mind similar to the way physical activity exercises the body.
Laparoscopic surgery, also known as keyhole surgery or band-aid surgery, involves manipulating controls/joysticks to control a fiber optic camera and surgical tools to perform minimally invasive surgery with only tiny incisions in the person’s body. Laparoscopic surgery has been around for many years now, but doctors have only recently begun to notice a stirring correlation between the top surgeons and video gamers.
Surgeon Butch Rosser, directory of minimally invasive surgery at Beth Israel Medical Center in New York, read a reporter’s comments about one of his procedures that referred to him as a “Nintendo surgeon”. This started his thinking that perhaps his apparent gift among many of his peers was because he was a gamer.
Rosser set out to see if there was a correlation by using a standardized laparoscopic training exercise called “Top Gun” to test laparoscopic surgeons that had never played a video game and those that were gamers. “The results were really astounding,” he says. “First of all, if you played video game [at any time] in the past, it was found that you were significantly faster and, more importantly, you created fewer errors than people who had no previous video game experience. Then when we looked at whether you were a current video gamer, we found that if you played video games currently, you were over 30 percent better — faster, and created fewer errors — than someone who did not play video games at all."
Alan Castel [http://www.artsci.wustl.edu/%7Eacastel/], psychology professor at Washington University of St. Louis [http://www.wustl.edu/], performed another study where people from different groups are given a series of standard visual tests looking for a particular object (e.g. a letter) among a group of other objects on a computer monitor. "Video game players had faster reaction times on the order of 100 milliseconds, which might not sound like a lot but in this domain it's quite a strong finding," says Castel. "And you can imagine, when driving, a difference of 100 milliseconds could really help you avoid accidents."
The research showed that gamers used the same search patterns as non-gamer, "but video game players were faster and more efficient when carrying out this search," says Castel.
"Previous research has shown that video game players have more attentional capacity and can carry out search functions in more efficient manners," says Castel. "Our research was interested in examining whether there were differences in how video game players and non-video game players search the visual environment, how they carry out visual search. We were interested in whether video game players would carry out visual search in a different way relative to people who don't play video games."
Castel suggests that not only are video games good “practice” for many mental tasks around activities like military flight training and surgery but that they may also be a good tool for rehabilitation of people recovering from brain injuries.
The mental improvement from video games is clearly there. However, Rosser does point out that surgeons perform better with just three hours of video game play per week. Rosser goes on to say to kids "That Butch Rosser would not be here in this capacity if he played video games and did not have good grades, did not develop perseverance. And I would say to that child out there that thinks that they got a free pass to play video games carte blanche, I say 'Nooo, sadly mistaken."
With the current talk from politicians, trying to get “airtime”, of banning video games, imposing regulations beyond other entertainment mediums such as books or movies, and the “detriments” of video games, the work of organizations like the International Game Developers Association, who advocate for a more balanced and fair look at games, is needed more now than ever. Research has shown the positive effects of playing video games and has shown very mixed results of any ill effects.
Those in positions to regulate the video game industry need to take a fair look at the studies in the area before attempting to impose any unfair requirements on the industry. With that said, not all games are appropriate for all ages. Parents need to know what their kids are playing. The industries ESRB ratings are a great first step for this, as are many of the review sites online.
To the kids out there, do you homework, but please play your video games. You may be the one operating on me one day…