Kindle

Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, 10 November 2010

How to Rent Video Games Online


Reviews on magazines and gaming websites may help you gather as much information as you can about a new game, but you're not willing to spend $50 for the boxed set just yet. If you want to test an interesting video game before actually buying a copy for yourself, you may want to rent video games first.

Why Rent Video Games Online?

Before the days of video game rental websites, avid video gamers rented their games from rental shops or video stores. Testing a video game gives you the opportunity to play through a few levels of the game first before buying an actual copy for yourself. Some gamers who cannot afford the cost of an original copy of a video game may also rent video games online because it's way cheaper than having to buy the original boxed set.

Here are other advantages to renting video games online:

* It's fast and convenient. Unlike traditional rental stores where you have to fall in line for a hot new video game release, many online rental shops carry multiple copies of a single game. You can expect your rented copy right at your doorstep anywhere between two days to a week after you have placed your reservation.

* Lots of games to choose from. For retro gamers or people interested in playing rare games, online video game rental stores are a great place to test old and new games without paying the full price of the game.

* Casual gaming. Not all people are hardcore gamers who will shell out big bucks for original copies of computer games. Some people may prefer to go through some levels of a game, and then go back to whatever it is they're doing. Rented video games allow you all the enjoyment of video gaming without the expense and commitment shelled out by hardcore gaming enthusiasts.

* Expanding your video game horizons. Rental is cheap, which means you can explore all sorts of games that you wouldn't imagine yourself playing on a usual day. You may even find a really cool game you enjoy because of what's available from online rental stores.

Looking for Video Game Rental Websites

Video game rental stores are all over the Web; you simply search for them using a search engine, and you'll have hundreds or even thousands of online shops ready to rent out the hottest and the latest games to you at a reasonable cost. To make your browsing and rentals easier and more convenient, here are some tips that you should keep in mind:

* Look for the store nearest your residence. The nearer the store is to your home, the faster you'll get the game you have rented out. You also spend less in delivery, shipping, and handling costs.

* Search for good deals. Not all game rental shops will rent out the same games at the same prices. A big-name shop may offer discounts or lower rates, but the online rental queue may be too long for you to rent a game on time. Smaller online rental shops have smaller queues, but the selection may be much more limited than bigger online rental stores.

* Check the quality of the game. Games are passed on among customers, and the quality of the installer CD or DVD may have deteriorated over time. Inspect the condition of the installer or game disc first; if it's damaged, you may take it back to the store for a refund or a replacement depending on their terms of service. Avoid sites that rent out pirated or counterfeit copies of original video games.

* Be careful with your banking and personal details. To make rental easier, most online video game rental shops would charge rental and delivery fees to your credit card instead of accepting actual cash. Be very careful when disclosing your banking details, because some sites may disguise themselves as rental shops but run scam operations in real life. Verify with other sites to see if the website is a legitimately-run business that will not use your banking details for scam rackets.

With more and more advanced technologies being put into new releases every season, video games do not come cheap. With video game rental sites, you can try out a game first before putting in your hard-earned money on the counter for your very own original copy.








For more on How to rent video games online and other how-to do stuff, please visit Monster Guide Wisdom is the sharing of wise experiences and knowledge, but a lot of it is common sense. The difference is how we apply this common sense - we all have the ability to keep going even when we face challenges in our lives - basically it comes down to your attitude.


Tuesday, 9 November 2010

More Adults Are Playing Xbox 360, Playstation 3 And Wii Video Games


Do you think that most video game players are kids sitting bleary eyed in front of television sets with fingers and thumbs tapping away in a staccato like manner on the control buttons of a remote control or keyboard? Well, there are plenty of those kinds of kids for sure, but they are not the most prevalent number in the demographics of video game players. That would be the grown ups, or people over the age of 18 to be more specific.

The Entertainment Software Association, a top demographics and research company did a survey recently and found that adults make up 92 percent of the people who purchase video games these days and 80 percent who purchase video game consoles.

The average age of video game players is now up to 33, and getting higher every year it seems. This recent survey found that 67 percent of the Heads of Households play video games as a form of recreation, according to the Entertainment Software Association, or ESA. The average age of the most frequent video game buyers is 38 years old.

The evidence of how old video game players have become was quite evident recently when the release of Halo 3 was getting a lot of media attention. Every news story showed footage of die-hard Halo 3 fans waiting in line for the release of this latest Halo video game. Most of these fans were adults who have followed the Halo video game franchise for many years. Many television reporters showed up at these events and when they conducted interviews you could see that the zeal and fanaticism of these fans was second to none. Some even had costumes that would have made any serious Star Trek or Star Wars fan quite jealous.

There are a lot of parents playing video games these days. Even more interesting is the fact that 80 percent of parents who play video games said they play them with their children, and that this experience has brought them much closer together as a family. In the early days of the video games parents often dismissed them as nothing more than a diversion. The parents of today recognize the value of playing video games.

The grown ups of today are the first generation to be raised on video games. They were the first kids to play Tron, Pong, and Donkey Kong and they have never lost their interest in this kind of activity. They have matured along with video games, made them part of their everyday lives and used them as an escape from reality.

Some of the video games that are currently on the market are quite amazing in their technical and creative achievements. Corporations like Microsoft spend millions of dollars to create games like Halo 3 which offer an experience that is much more than a game. First person shooter video games like Halo 3 and Far Cry by Ubisoft put the players in the game and provide them with choices that determine the outcome. A person can play alone on their PC or with many other people online.

There are now games that offer the sense of touch through the use of special hardware that can be purchased. The hardware involves attaching sensors and transmitters to your skin. The result is a virtual experience that is so realistic you can literally feel it. This kind of interaction can be far more rewarding than simply watching a movie or listening to music. The adult entertainment industry sees the obvious value of this technology and they have seized upon the opportunity with great interest.

Video game developers have known for years that adults are their main customers. They are designing more and more games these days like Grand Theft Auto, San Andreas that are strictly for players over the age of eighteen.

More and more middle aged adults are playing video games these days. Back in 1999 only 9 percent of people over the age of 50 played video games. Now, in 2007 that number has increased to 24 percent.

The video game industry generates 80 billion dollars worldwide annually. Most of that money is made from the sales of video games and Xbox 360, Playstation 3 and Nintendo Wii video game consoles that are purchased by adults for themselves. That is, after they have purchased one for their kids, of course.








Michael P. Connelly is an Author, Artist and award-winning Filmmaker who writes on a variety of topics that effect people in their every day lives.

Click here [http://www.video-games-giant.com] for more information on the topic of this article


Monday, 8 November 2010

Is Swapping Video Games With Other Gamers a Better Way to Play New Video Games?


Every gamer goes through the process of buying a new video game - playing it to boredom or completion and then moving onto the next game. For some, the retail value of £40 (~$60) for most new video games makes moving onto the next game a tricky task, making gaming an expensive hobby! This article will discuss several methods of buying/getting new video games available to gamers and consider whether video game swapping sites represent the best possible value to a gamer when moving onto a new video game.

Trading in Video Games

Trading your video game in at a local store is one method - this will often mean losing over half the value of the game you paid in the first place. And the local store is probably going to sell your video game at a markedly greater price. So the trade in value they offer you isn't going to get you very much at the store so you'll still have to contribute some extra cash to get a new game. However, this process is convenient and you have your next game in hand as soon as you're in the store!

Advantages:

1. Convenient

2. Instant

Disadvantages:

1. Low trade in value

2. Hefty mark up by retailer means you pay more cash for the next game

Video Game Rental

Joining a games rental service, such as Boomerang or Lovefilm, is another option. You typically pay a flat monthly subscription fee and receive a limited number of games which you can keep for as long as you wish. The quality of such services varies greatly and the major drawbacks here are that you must keep a list of games you desire - resulting in you receiving which ever game the rental company has in stock when they receive returned games. So the danger here is that you may not actually get the game at the top of your list. Other drawbacks include waiting a long time for that one game you want - or receiving games that are scratched to the point where your console won't play them! Most importantly, you hand out all that cash each month and you don't actually own anything in the end - it's arguable that there's better value in buying a game, keeping it until you've finished with it and then trading it once you're done.

Furthermore, the value in this service varies from game to game. Some games can be completed within a few days of playing, and so the effective cost of playing this game is a fraction of the monthly subscription fee. And some games will be played for many years, making playing these games via rental very expensive! So in this sense, rental has the advantage of letting you try out a large number of games for a monthly subscription fee. If you think the game has long term value, then you could simply buy the game safe in the knowledge that you'll be playing this game for a long time to come! But then PC, Xbox 360 and Playstation 3 gamers can try out new games by downloading them, muting this point in their case.

Another game rental option is often available from a local video store. The rental cost is typically 5% to 10% of the cost of the video game for up to 7 days worth of play. Using a local video store to rent games is definitely convenient and the value of the service to you depends on whether you actually finish the game or decide it's not your thing (i.e. you've gotten the most out of them) before the game is due back.

Advantages:

1. Large collection to choose from

2. Easy to get new video games as you complete old ones

3. You get to try a large number of games for a nominal subscription fee.

Disadvantages:

1. May not get the game you want

2. Could be waiting a long time for games depending on rental companies stock levels

3. You don't actually own anything in the end

Selling your video games

Another route is simply selling you video game. One of the most convenient ways to sell is by auctioning your game on eBay or TheGameCollective. If the game is a recent and popular one, you'll probably get a good price - potentially much more than a local store would pay, and all you had to do was wait a few more days for the auction/sale to complete and then send your game through the post. A little less convenient than a local store but for many the extra value in the video game is worth it.

The draw back here is that eBay will take a cut of the final sale price currently 8.25% of the final fee and if you accept payment via PayPal, you'll have to pay an additional fee (~4%), representing a loss of up to 12% of the final price (unless you're cunning and build this into the P&P price - but that's a bugbear for many!).

Advantages:

1. Can receive a good price for your game

2. Quite convenient

Disadvantages:

1. Must wait several days for sale to be agreed

2. Commission on final sale price

Video Game Swap

Swapping video games via an online game swapping network is another method. These sites include TheGameCollective, gamejam or hitflip and for a small/no fee these sites will allow gamers to agree swaps and then exchange home addresses and mail their games to each other. This service provides gamers with the opportunity to play new video games at about the cost of posting a game. So in this sense, the game swapping option offers great potential for the value conscious gamer.

Game swapping isn't currently widely adopted and so unless a game swap site experiences heavy traffic a gamer may have to wait a little longer to get the video game swap they want. This could take a short while depending on a game's popularity and so in this regard game swapping is not as convenient as, say, trading. But as game swapping becomes more popular, the process of moving onto new video games is set to become a much better value experience.

Advantages:

1. Can be obtained at the cost of mailing a game

2. Easy to get new video games as you complete old ones

Disadvantages:

1. May have to wait a long time to find another gamer willing to swap








John Dunne has been an avid gamer for over 20 years and has setup the video game swapping website TheGameCollective.co.uk to help gamers swap and sell their video games free of charge to help us get the most out of gaming.


Sunday, 7 November 2010

Video Games Get the Final Votes


Have you ever thought to yourself what makes a good video game? Strong visuals and good controls are essential as well as well crafted concepts. Great video games have feeling, surprise, emotion, interaction, and even addiction and the final votes are for the year are in.

When video games offer all these elements gamers know the sure enjoyment of being able to turn on their video gaming system and instantly becoming involved in one of the best video games on the market. Great video games can cause gamers to want to stay up all night no matter if they have to go to school or work the next morning. Being able to play a great video game forces gamers to experience a new way to push your reflexes and brain harder and faster. Great video games allow gamers to become a galactic warrior, fight aliens, villains, undersea explorers, or even be the hero.

Video games from last year have been voted on and the results for best video game of the year are in. The video games that has been voted best video games of the year are BioShock, Call of Duty 4 - Modern Warfare, Assassin's Creed, Super Mario Galaxy, and Orange Box. BioShock is an adventure video game that becomes a complete experience for gamers. Gamers become immersed in the action of this video game where the environments are remarkable and the game play begins to invade your mind.

BioShock has the ability to make gamers feel like that are actually wandering through the 1960s era of a undersea utopia that is populated by a crazed zombie and crazy girls that go around carrying chemicals that will help enhance your biological superpowers. This video game goes right down to the detail with props and costumes from the 1960s period, which make such a realistic experience for gamers. The story and concept are incredible and the within the video game there are many rooms to explore, not to mention all the creepy elements that make this video game part sci-fi novel and part horror film. This video game has been rated M for mature.

Another great video game is Call of Duty 4 - Modern Warfare, which is a combination of edge of your seat warfare along with a great story line and even better visual effects. This version of Call Of Duty has been reinvented into a more modern conflict and is a perfect blend of action and realism of visual affects that are unbelievable. This video game has a well-crafted story line that is full of unexpected surprises that is sure to keep gamers pleased for hours of fun. This video game has been rated M for mature.

Assassin's Creed is another stunning video game that has naturally fluid control capabilities and incredible missions that are set within the Middle Ages. The main character in this video game has free-run abilities that are the best of any video game this year. This video game has been rated M for mature. The Mario Brothers are back with Super Mario Galaxy. In this new video game Mario soars from planet to planet within a colorful masterpiece where controls are easily handled. This video game is a combination of puzzles and action. This video game has been rated E for everyone.

The Orange Box is a combination of five amazing video games in one and has become one of the best values in video games of the year. This video game consists of a brain busting game called Portal and a multi-player game called Team Fortress 2 that is fun and stylish. It also includes the intense story of Half Life 2 that is filled with action. This is an incredible video game that has some thing for every one and is rated teen to mature.








Victor Epand is an expert consultant about kids toys, dolls, and video games. You will find the best marketplace for kids toys, dolls, and used video games at these sites for kids toys, dolls.


Saturday, 6 November 2010

An Unbiased look at the Epidemic of Video Games in Our Youth


Since the creation of video-games, parents, and children alike have been wondering about the usefulness, and disadvantages of playing these technology-based diversions. If moderated, games can be a great medium for social bonding, and an outlet for a well deserved break. Recently many studies have been released showing many effects of playing video-games, and many times, their data is misinterpreted. Instead of taking the radical approach to denying the advantages of playing video-games, or even proclaiming them as the savior for today’s youth, it is necessary to take the middle road, and adjust it according to your own values.

On one social aspect, video-games are a great way to enhance friendship, or even make new relationships. By sitting down to a nice game of Madden 06 (A football game) or even playing co-op mode on Halo 2 (a first person shooter), you can develop bonds between you and your partner. By playing these games you are working on your teamwork, it being necessary to be corporative and work out a game plan to win. However you can also play on opposite teams in Madden 06, or even fight against each other in Halo 2. If taken too seriously, this can prove to be harmful to a relationship. Nonetheless, usually these games provide a light healthy competition, and hopefully allow the loser (and winner) to practice sportsmanship skills.

Unfortunately there are also negative effects on social behavior, almost directly linked to playing too many video-games. Many times, if gamers become too obsessed, playing some single-player games could cause social-isolation. These games (if abused) could take time away from being with friends and plant gamers in front of a screen. At an early age this could prove very harmful as kids are still learning better social behavior and skills. Becoming “addicted” to video-games could cause a child to grow up as an introvert, shy, and/or anti-social.

Another ill-affect of video-games besides the social health of gamers is there physical health. Many conditions and injuries have been linked to repetitive use of video games. Some of them include: Eye Strains, Wrist/ Neck/ injuries, Back Pain, Photosensitive Epilepsy, Headaches, nerve and muscle damage, and even hallucinations! Currently researchers are examining the effect of video-games on obesity, and whether it is a factor. Even though these alone sound like a reason enough to eradicate video-games you must look at the conditions of the studies performed to come to these conclusions. Many of these injuries are very rare, and you also must examine the word repetitively. Most of the cases of an injury or disease as a result of playing video-games happened because the person was playing too much. Therefore with moderation, one can enjoy video-games with a much lower risk of besetting one of these injuries.

Even though there are negative risks to playing video-games, there are also many positive effects on physical health brought upon by playing these games. Many studies show, including one by Stanford University, that video games have a great effect on player’s problem solving skills and alertness ([http://www.usatoday.com/news/health/spotlight/2001-01-19-video.htm]). The US Governments National Institute of Heath also recently released a study showing amazing increases in visual skills and attentiveness after playing video-games (http://news.bbc.co.uk/2/hi/technology/2943280.stm). Among these increased skills is also the better ability to follow directions. Teachers for centuries have been trying to instill the educational ideal of following directions upon students. Now with the advances in video-games player’s skills in directional following will also hopefully rise.

In additional to the capability to follow directions, come many other educational benefits to playing video-games. It is proven that many strategy games such as Age of Empires and Rome: Total War, increase logic and thinking skills. In these games, players are required to engage in critical thinking and decision making that will influence there gaming experience. In order to win, you need to think through a decision before you do it. For example in Age of Empires, choosing whether to build an archery range or a stable could influence the result of your next battle. Many role-playing games (such as Final Fantasy X) also require you to read great amounts of text scrolling fast through the screen. In fact, many American teachers have been noting improvement in spelling, reading, and even mathematics due to video-games (http://www.buzzle.com/editorials/2-27-2004-51038.asp). Many readers may now be thinking that it is obviously more beneficial to reading skills to read a book, but how much easier is it to ask a child if they want to read a novel, or play the latest blockbuster game to hit shelves?

The content of games is also important. Today the array of genre and content of games has increased ten-fold. There are games designed for pre-teen girls, violent teenagers, sports lovers, history aficionados, anybody you name, and there is probably a game that was designed with them as demographic. The same study by the US Institute of Health also used different games as variables (http://news.bbc.co.uk/2/hi/technology/2943280.stm). They had some children play modern games, just released in the last few years (such as Medal of Honor), and grievously released games (such as Tetris). The Medal of Honor players improved there visual and attention skills significantly, whereas the Tetris players had almost nil improvement.

Regrettably, many of today’s youth are using video-games to escape the stresses of daily life. It is also ultimately one of the best tools for procrastinators. This can have a negative effect on daily life. Children will play video-games instead of doing there homework, instead of studying for tests, even instead of conversing with their own family! In addition, many video-games are understandably “addicting” and cause many “hard-core” players to lose jobs, fail school, and even lose a relationship. These qualities of video-games make them seem almost drug-like possessing some of the same social negatives as alcohol. However just like red-wine (which appear to be positive to your health (http://news.bbc.co.uk/1/hi/health/1719675.stm)) video-games are great in moderation.

Ultimately if a player practices self control video games can be positive for them. As long as they keep track of time, choose good games, and balance their life, gamers around the world can all feel these productive effects. Fantasy is an essential part of a kids growing imagination. So as long as they do so wisely, let them play, let them have fun.









Friday, 5 November 2010

History of Video Games - The First Video Game Ever Made?


As an avid retro-gamer, for quite a long time I've been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is "Which was the first video game ever made?"... So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).

The question was: Which was the first video game ever made?

The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term "video game". For example: When you talk about "the first video game", do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a "video game" or an electronic device which was only made for "playing games and having fun" was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the "first video game nominees":

1940s: Cathode Ray Tube Amusement Device

This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a "missile" in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual "missile" appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It's been said by many that Atari's famous video game "Missile Command" was created after this gaming device.

1951: NIMROD

NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin).

NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or "heaps"), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.

NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (however the main idea was showing and illustrating how a digital computer works, rather than to entertain and have fun with it). Because it doesn't have "raster video equipment" as a display (a TV set, monitor, etc.) it is not considered by many people as a real "video game" (an electronic game, yes... a video game, no...). But once again, it really depends on your point of view when you talk about a "video game".

1952: OXO ("Noughts and Crosses")

This was a digital version of "Tic-Tac-Toe", created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on "Interactions between human and computer".

The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was showed in a 35x16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well...).

1958: Tennis for Two

"Tennis for Two" was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on "visitors day" (finally!... a video game that was created "just for fun"...) . The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc.; you had to avoid the net as in real tennis, and many other things. The video game hardware included two "joysticks" (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.

"Tennis for Two" is considered by many the first video game ever created. But once again, many others differ from that idea stating that "it was a computer game, not a video game" or "the output display was an oscilloscope, not a "raster" video display... so it does not qualify as a video game". But well... you can't please everyone...

It is also rumored that "Tennis for Two" was the inspiration for Atari's mega hit "Pong", but this rumor has always been strongly denied... for obvious reasons.

1961: Spacewar!

"Spacewar!" video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was "the right choice" if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a "Precision CRT Display" would be installed to the system, they instantly decided that "some sort of visual/interactive game" would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.

So after about 200 man/hours of work, the first version of the game was at last ready to be tested. The game consisted of two spaceships (affectively named by players "pencil" and "wedge") shooting missiles at each other with a star in the middle of the display (which "pulls" both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missiles, and "hyperspace"). Each spaceship have a limited amount of fuel and weapons, and the hyperspace option was like a "panic button", in case there is no other way out (it could either "save you or break you").

The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star/no star option, background disable option, angular momentum option, among others). The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer/cheaper DEC systems like the PDP-10 and PDP-11).

Spacewar! is not only considered by many as the first "real" video game (since this game does have a video display), but it also have been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say "Atari"?...). But that's another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).

So here they are, the "First Video Game" nominees. Which one do you think is the first video game ever made?... If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of "Spacewar!", Stephen Rusell, once said: "If I hadn't done it, someone would have done something equally exciting or even better in the next six months. I just happened to get there first".








Ian Blake is a freelance writer/blogger from Planet Earth, Solar System. You may read similar articles at his History of Video Games Blog at --> http://www.retro-videogames.com


Parenting Advice - Help! My Child is Addicted to Video Games


Video gaming is an industry that is close to 35 years old and continuing to grow each and every year. The growth in purchases is being matched by the improvements in technology. What was state of the art just 2 years ago is being trashed by gamers for the newest and greatest gaming systems.

Video games are also becoming more realistic and exciting which makes them popular with children and youth. Surveys have determined that approximately 79% of American children now play computer or video games on a regular basis. And most of the games on the market today are aimed at the population of children between 7 and 17.

In another study from the Netherlands based firm Junior Senior Research, video games are a part of the daily activity of nearly 61% of a population of boy and girls up to age 15. Interestingly though, in this study of nearly 4,000 children 65% preferred playing games on the computer and not a game console.

The growth of the gaming industry has not been without controversy. Although more research information appears to be available for television than gaming the initial results seem to bare out the theory that children who are involved in aggressive or hostile video games are more likely to become involved in physical aggression in real life.

Video games have a rating system that helps parents to understand the level of violence and sexual content in the game before it's purchased. Most video games do have positive aspects to playing them. Children learn problem solving skills, improved concentration with distractions and the ability to strategize.

However, those games which belong to the subset that feature violence, gore and antisocial behaviors have raised concern with parents, educators, advocates and medical professionals. The result of this has been rounds of congressional hearings, policy debates and continued research into the outcomes for children and young adults.

In the past organizations such as the American Psychological Association, the American Medical Association and the American Academy of Pediatrics have all conducted research which shows scientific evidence that children who watch violent television are more likely to have aggressive behavior. Researchers theorize that those who play aggressive video games are even at higher risk because the games are interactive and not passive, each game is repetitive as children go through the same levels to reach the next achievement, and because rewards increase the ability of the person to learn and the video games give rewards to the participants.

In an analysis of 35 different studies, which looked at violence in video games and the behavior of those who played, researchers found several interesting correlations. When watching violent games the physiological response of the person was elevated. This means that the game triggered increased heart rates and blood pressure. The exposure to these violent games also increased the aggressive thoughts and emotions of the children in the short term. In a study of 8th and 9th graders students who played violent games were also more likely to see the world as a hostile place. They got into more arguments with teachers and were involved in more physical fights.

It has been suggested that video games aren't the culprit in these situations. Instead children who are naturally more aggressive are drawn to video games and television shows that are more violent. While this factor may have some truth it isn't the whole truth. In another study the researchers measured hostility traits, controlled for sex and hostility levels and the amount of video game playing and still found that students who played violent games were still more likely to be involved in aggressive behavior, no matter what their previous hostility trait level had been.

The last correlation found was that those children who were exposed on a consistent basis to violent video games had a decreased ability to have compassion for others as measured by their willingness to positively help others in need.

In the aftermath of Columbine High School shootings, then President Bill Clinton, asked the Federal Trade Commission (FTC) to investigate the validity of accusations that manufacturers of video games that were rated "M" for violence were deliberately marketing to younger children. The report, which was released in 2000, found that 70% of the games at the time that were rated "M" were deliberately marketed to children under the age of 17. This confirmed that although the games warranted parental caution they were being marketed in an irresponsible manner.

But the vast majority of video games available today aren't violent. Instead they are legitimately aimed at the youth and may even have some educational value in playing them. There are games that teach problem solving skills, eye hand coordination, strategy development and planning.

Parents of school age and teen age children are often faced with two dilemmas. The first relates to the violence of the games that are marketed to our children. The second relates to the amount of time that children sit in front of televisions and video games wiling away their time watching other people live theirs.

The vast majority of the research done on video games has been on the effects of watching and interacting with violent games but there has also been research done on children who watch television consistently and the results may be extrapolated to those who also sit for hours in front of a hand-held screen of flashing images. Researchers from the University of California link watching television from 2 to 4 hours per day to increased risks of high blood pressure and obesity.

The results of this study should be self-evident. We are designed to be active and release energy. Sitting in front of a computer, hand-held gaming system or television only leads to decrease metabolism, poor food choices and weight gain. All of these things lead to poor overall health.

The question about whether or not children should play video games is a question that must be answered on an individual basis by the people who know them best, their parents. Some children exhibit characteristics of an addictive personality early and will find it difficult to get away from the games while others may only play while they're on car trips or it's raining outside. Parents should be intentional when they make their decision about getting computer games or a gaming system. Be prepared to make rules before the games are purchased and stick to those rules.








If you found this article helpful, Dr Noel Swanson's specialized website on child behavior offers a free downloadable CD loaded with parenting techniques. To find out more and request the free downloadable CD just click here for some great expert parenting advice.


Wednesday, 3 November 2010

Buying Video Games for Kids 101 - A Parent's Guide

With video game sales burgeoning beyond a multi-billion dollar industry, video gaming is fast becoming the favourite pastime of adults and kids. Quickly replacing the likes of internet, TV, and good old fashion outside playtime, the target market for video games is stretching to younger audiences. Although the dynamics of the entertainment market are continually changing, a problem lies not with younger video gamers, but what games these button fiends play. Despite a growing number of younger gamers this does not entail video games are becoming more sensitive to their impressionable markets. Video game violence is not only the norm, but is increasing in popularity, regularity, and vulgarity. Take for instance the latest Grand Theft Auto release GTA 4: San Andreas. This past July, it was discovered that the already violent video game, (gamer situations include killing police officers, gang violence, etc.,) held a hidden X-rated mini game unlockable for your enjoyment. What's even more disturbing is the frequency kids discuss these with awe at school and playtime (assuming they play things other than video games.)
This article will assume that parents are interested in learning when it comes to monitoring video game content for their kids. One would also assume parents are spending more time buying games and scrutinizing the content to ensure junior remains relatively innocent a little longer. However, recent polls reveal parents wilfully ignore game ratings when buying. This article is dedicated to equipping you, the interested parent, and not how to ward off blatant laziness.
5 Helpful Hints for Buying Appropriate Video Games for Kids

1. It is important to be involved in your child's gaming activity. Watch them play, discuss the game once finished, and try to understand what components of the game your kid enjoys the most. This will help you understand the content of a particular game and will help underscore what your kid thinks is fun. Of course all kids have different levels of maturity, and parents should be sensitive to each individual.


2. Before purchasing spend a few minutes reading online reviews. In a matter of 5 minutes you can find enough information that will not only give concise video game summaries, various ratings, but will enable you to read the opinions of various other reviewers as well. You can gather valuable information from varying opinions that will help you determine the content, playability, and cost. Let's face it, mind as well get all the bang for your video game buck because they're not cheap!


3. When you reach the store be sure to spend time reading the labels, looking at the game art, and checking the ESRB rating. This is a step the majority of parents overlook or do not take seriously. By reading the labels you get a quick description of the game content, you will be surprised how useful these labels are. The independent video game reviewer body, the Entertainment Software Rating Board, place ratings on every video game box. Do not overlook this rating and the accompanying content descriptions because rest assured, the ESRB will not lie. Their descriptions are clear when describing potential violent situations that could occur during gameplay. Their ratings are self-explanatory and follow a similar system as movies. The rating symbols and recommended audiences are: "E" is for Everyone, "eC" denotes Early Childhood, "E10+" Everyone 10 and up, "T" marks Teens 13 and up, "M" Mature rating for ages 17 and up, "AO" is Adults Only, and finally "RP" means Rating Pending. Once again, you are the best judge regarding the maturity level of your kid, perhaps a rating of "T" for teen is too much for them to handle.


4. Online gaming may change gaming descriptions. Many PC games, some Playstaiton 2, mobile games, and Xbox Live games have features that enable gamers to go online and play with other people, young and old. The box reviews may contain a warning, "online gameplay may change..." This means conversations between players, strategies, etc., are largely dictated by human players, many of whom are far older than your newbie kid. Be sure to watch online gameplay, however, a good rule of thumb is: if the game is already violent, it will remain so online. Sound easy? It is.


5. Finally, review the game you just bought with your kid. Despite your work researching the actual game may differ from your pre-conceived notion. Not all sports games are as sporty and innocent as you may believe. Don't be shy, sit down and pick up the controller, even if you're going to be beat by a 10 year old. All too often games are bought without any time spent reviewing the content, and then kids are left alone to play till their hearts content.

These are but 5 suggestions that when implemented, will enable you to purchase appropriate video games with greater care. There is a heavy movement from the state to restrict video games via censorship, proof of age verifications, etc. Although some of these measures make sense, ultimately it is the responsibility of the parent to monitor the content of video games. So equip yourself. Take 5-10 minutes before your next purchase and do some quick research. And of course, don't hesitate to play the games you bought, if only to raise your kid's self-esteem by consistently losing due to your inept gaming self--but at least you did your job before hand.

Tuesday, 2 November 2010

Eat Your Fruits And Vegetables - And Play Video Games

The continued battle of the “games are good” “games are bad” war plays on with a recent article in Discover Magazine that examines the growing body of research suggesting that video games exercise the mind similar to the way physical activity exercises the body.
Laparoscopic surgery, also known as keyhole surgery or band-aid surgery, involves manipulating controls/joysticks to control a fiber optic camera and surgical tools to perform minimally invasive surgery with only tiny incisions in the person’s body. Laparoscopic surgery has been around for many years now, but doctors have only recently begun to notice a stirring correlation between the top surgeons and video gamers.
Surgeon Butch Rosser, directory of minimally invasive surgery at Beth Israel Medical Center in New York, read a reporter’s comments about one of his procedures that referred to him as a “Nintendo surgeon”. This started his thinking that perhaps his apparent gift among many of his peers was because he was a gamer.
Rosser set out to see if there was a correlation by using a standardized laparoscopic training exercise called “Top Gun” to test laparoscopic surgeons that had never played a video game and those that were gamers. “The results were really astounding,” he says. “First of all, if you played video game [at any time] in the past, it was found that you were significantly faster and, more importantly, you created fewer errors than people who had no previous video game experience. Then when we looked at whether you were a current video gamer, we found that if you played video games currently, you were over 30 percent better — faster, and created fewer errors — than someone who did not play video games at all."
Alan Castel [http://www.artsci.wustl.edu/%7Eacastel/], psychology professor at Washington University of St. Louis [http://www.wustl.edu/], performed another study where people from different groups are given a series of standard visual tests looking for a particular object (e.g. a letter) among a group of other objects on a computer monitor. "Video game players had faster reaction times on the order of 100 milliseconds, which might not sound like a lot but in this domain it's quite a strong finding," says Castel. "And you can imagine, when driving, a difference of 100 milliseconds could really help you avoid accidents."
The research showed that gamers used the same search patterns as non-gamer, "but video game players were faster and more efficient when carrying out this search," says Castel.
"Previous research has shown that video game players have more attentional capacity and can carry out search functions in more efficient manners," says Castel. "Our research was interested in examining whether there were differences in how video game players and non-video game players search the visual environment, how they carry out visual search. We were interested in whether video game players would carry out visual search in a different way relative to people who don't play video games."
Castel suggests that not only are video games good “practice” for many mental tasks around activities like military flight training and surgery but that they may also be a good tool for rehabilitation of people recovering from brain injuries.
The mental improvement from video games is clearly there. However, Rosser does point out that surgeons perform better with just three hours of video game play per week. Rosser goes on to say to kids "That Butch Rosser would not be here in this capacity if he played video games and did not have good grades, did not develop perseverance. And I would say to that child out there that thinks that they got a free pass to play video games carte blanche, I say 'Nooo, sadly mistaken."
With the current talk from politicians, trying to get “airtime”, of banning video games, imposing regulations beyond other entertainment mediums such as books or movies, and the “detriments” of video games, the work of organizations like the International Game Developers Association, who advocate for a more balanced and fair look at games, is needed more now than ever. Research has shown the positive effects of playing video games and has shown very mixed results of any ill effects.
Those in positions to regulate the video game industry need to take a fair look at the studies in the area before attempting to impose any unfair requirements on the industry. With that said, not all games are appropriate for all ages. Parents need to know what their kids are playing. The industries ESRB ratings are a great first step for this, as are many of the review sites online.
To the kids out there, do you homework, but please play your video games. You may be the one operating on me one day…

Monday, 1 November 2010

Video Games, Harmless Entertainment or Brewing Addiction?

My boy doesn't want one video game or one video game console, he wants the Nintendo, the Sony and the Xbox and he wants all the games that go with it. He also wants access to the computer so that he can play games on the computer as well. It is as if he is plugged into these games all the time, at least he would like to be if allowed. Video games are big business, with over $13 billion spent each year on video and computer games. This suggests that an awful lot of playing is going on. New releases of games are eagerly anticipated by players and many are willing to stand in line for a day or two to get hold of a new system or spend hours hunting down a new release. Unquestionably, video games are attractive toys, particularly to boys.
Undoubtedly, parents have been concerned for a long time about the consuming nature of video games. Hours spent in front of a screen, in the dark if possible "can't be healthy" for a child. The encouragement to play or more traditional board game or to even go outside and play is something any boy of the electronic age has heard in response to his desire to play his electronic games. But is there any danger in video games? It is possible to overdo any activity, even good ones. One can sleep too much, exercise excessively and certainly we can eat too much hence it is without question possible to play video games in excess. But defining excess can be difficult. Clearly, three to four hours a day every day would be viewed as excessive by most, but what about three to four hours on the weekend? Should we count it only if they are played straight through or even if there are sizable chunks of time in between sessions? Is it excessive if there is no real demonstrative impact on the child and his behavior, attitudes and performance? There is also the variability within children to consider, some will be affected more easily by gaming than others.
There is growing evidence that video games can be both good and bad. Video games can teach certain skills such as cooperation, strategy and team building as well as some exposure to the technology that is ubiquitous in today's world. The new Wii is showing some benefits in terms of physical activity and is being used by some physical therapists. Do a Google search on the benefits of video games and you will find reputable articles discussing the benefits of video games. But the dangers are there as well. It is beyond doubt and well documented that TV violence influences violence in children. While there is little research into the connection between video games and violence, can the link be weaker than it is in television viewing? A game in which your character engages in violence has to be as influential as TV. But the dangers seem to go beyond the potential influence these games may have on character.
A recent study at Stanford University demonstrated that the brains of males responded to video game playing more than the brains of females, and that the increased brain activity was in the pleasure center of the brain. While the number of participants were small (less than 25), this type of research demonstrates that games do effect the brain. Other researchers are suggesting that games influence brain development for the negative and the too much time in front of a screen makes children more easily distracting and increases the difficulty they have in remaining still. The ever increasing diagnosis of disorders like Attention Deficit Hyperactivity Disorder may suggest that the number of hours in front of highly stimulating objects may be compromising our children's ability to be attentive and to occupy themselves quietly. Computer and video games will only add to this problem. And there is the issue of video game addiction.
While the American Medical Association has decided that there is insufficient evidence to declare excessive video gaming an addiction, it is only because of a lack of sufficient research. There are many that believe in time, excessive video gaming will be a recognized disorder. There are clinics that are beginning to offer treatment for gaming addiction and there are support groups beginning to form to deal with the issue. Addiction seems to present itself most often with games associated with on line communities.
These games usually involve the development of characters. These characters can develop abilities and skills as well as accumulate weapons and other assets that are valuable in the game world. The development of these characters takes many hours to develop and make the game very engrossing. Combined with the possibility of interacting with others, these online games form a type of alternate world into which many escape. There have been recent stories of divorces, health problems, child neglects and even death associated with these games in particular. Is your child addicted? Ask yourself the following questions -
Does your child:
o play almost every day?
o often play for long periods (over 3-4 hours a time)?
o play for excitement?
o get restless and irritable if they can't play?
o sacrifice social and sporting activities?
o play instead of doing their homework?
o Try to cut down their playing but can't?
o Playing for increasing amounts of time?
o Thinking about gaming during other activities?
o Gaming to escape from real-life problems, anxiety, or depression?
o Lying to friends and family to conceal gaming?
o Feeling irritable when trying to cut down on gaming?
Answering yes to four or more of these questions suggests that there may be a problem. If there is a problem what can you do about it? Here are some resources to get your started on dealing with your loved one's potential problem.
1. Tips for Getting Video Gaming Under Control
National Institute on Media and the Family
Taming the Video Game Tiger
2. Computer Addiction Services
McLean Hospital
115 Mill Street
Belmont, MA 02478
Phone: 617-855-2908
Call or write for a local referral
3. Center for Internet Addiction Recovery
(Go to:www.netaddiction.com)
Lists of resources and helps for a variety of online addictive behaviors
4. Talk to your family doctor about your concern.

Creating Video Games

Video games can be played on personal computers, online, cell phones and in arcades and have a long and interesting history. The concept of a video game was conceived and patented by Thomas T. Goldsmith Jr. and Estle Ray Mann and the first computer video game, 'Spacewar!' was created in 1962.
If you wonder how your favorite video games Dungeon Siege II or Grand Theft Auto: Vice City were developed then here is an overview of the interesting process. Creating video games can be quite challenging as the developer always needs to focus on creating something new and would prefer to ensure that there is a good demand for the kind of video game he or she is planning to create. Like all good things creating video games is essentially centered on a great idea which is then designed and formatted in a manner that players will find interesting and will want to play over and again.
Before a video game is designed developers first survey and research the market for existing video games, often they explore ideas from their favorite games and consider ways to make it more advanced, exciting and addictive. To ensure that players continue to play a certain video game it is important for it to have a clear story line and focus, next the developer would need to conceptualize what the game will look like and how the characters in the game will react and then they will consider the various technical aspects that are essential to create the right effects.
Creating Video Games
Once a developer has created basic sketches of what he wants the game to look like, they are refined and are then ready to be converted into 3D characters. The final sketches are scanned and a digital exoskeleton is created. Thereafter different layers are added to get the right color and texture that the designer desires. The programmers now bring the figures or characters to life, sometimes a human actor may even don a suit of sensors to provide the 3D characters a more realistic movement.
Special attention is paid to the world around the characters, for instance if an enemy soldier in a tropical forest steps on a twig then the corresponding sound could alert the player. The idea is to create as realistic a scenario for the player so that the video game is absorbing enough to encourage the players to return to it.
The programmers code the video game to provide the right effects and reactions and basically control all aspects of the video game. The code is also responsible for the logic in the game or the artificial intelligence that supports it. Once a video game is complete it is then tested to take care of any glitches. Usually testing is done on two phases, the alpha version is done by select testers who focus on major problems with the game and fix it. Next, in the Beta version of testing a larger group of testers are involved and often the public is also allowed to participate in this phase of the testing.
Software for Creating Video Games
It has now become much simpler to create video games as developers have plenty of tools available to them in the form of software. Graphics, images and sound can be easily added to the game by using good software. Of course the creativity of the developer is what the video game finally depends on. There are several software types that a professional developer can choose from in the market and C++ and Microsoft Direct X top the list.
Amateurs Creating Video Games
Development of video games is not just restricted to big companies but players are also getting interested in creating their own video games. Who can design a video game better than hard core players, right? After all you have played enough video games to know what works and what doesn't and moreover it is great fun to make one. And who knows you may choose to make a career of it also.
The Games Factory, The Reality Factory and Dark Basic may be considered when creating video games. Once players have a basic functional knowledge of video games and what makes them work they can select to use more advanced software that gives them insight into programming and professional development of video games. Most software has tutorials to guide developers through the process of creating video games.

For more details go to http://www.gamecode.funurl.com

Sunday, 31 October 2010

Video Games - How to Find Dirt Cheap Video Games

Where can I find a cheap video game? With the holiday season upon us and as the price of video games inches up each year, videogamers are looking for better video game deals. You don't have to pay a lot to play a lot, so keep reading for where to cheap video games and helpful tips to keep your wallet happy and your gaming shelf full.
Tips for Finding Dirt Cheap Video Game Deals
o Unless you want to have your new video game the same day it hits stores, patience can be the best thing for wallet. Often video game prices fall shortly after launch, sometimes as little as a few weeks. If the game is a dud and you're still interested, you can find these video games at cheap prices.
o Used video games are a great deal. Games that have been gently used can be purchased for very attractive prices. Many times the previous owner played the game, beat it (or didn't like it) and put it up for sale. Some of my best purchases were cheap used video games.
o Video game retail stores offer promotions and sales on video games, especially around the holidays. Keep a close watch on your local store for cheap video games for sale.
o Renting video games often costs less than a few dollars per game. Blockbuster and GameFly are two good rental places. Blockbuster is a retail store and Gamefly is an online store similar to NetFlix. These are really good ways to test games before you decide to buy them.
o Don't give up. Great video game deals are out there.
Finding Cheap Video Games Online
There are several great sources for cheap video games on the internet. Bookmark these sites and keep checking for lower prices or listed sales.
1. Check out local ads & local sellers for a cheap video game It is good to be on the lookout for special discount ads. Don't forget to check the personal ads because every paper has a website. You can search these ads and find a cheap video game for sale.
2. Review Craig's List for any cheap video games online An easy to find cheap video games online is to do a search on Craigslist.com. Once you find someone selling cheap video games or at a reasonable price, don't be afraid to send an email and make your offer. Remember that nothing is free and so if someone is selling something for free there must certainly be a catch. Your goal is to find where to buy a video game for cheap, not expose yourself to a potential scam for chance to get something for free.
3. Online auction sites are the best for buying a cheap video game By now, you know exactly what you want and how much it would cost to buy what you want. At this point, go to your favorite auction site and do a search. I bet you will find a great deal! That alone just saved you quite a bit of money.
Looking for a deeper discount? Then look for used video game systems too. It's a quick search change, and could mean another game or two at the same price you were willing to pay at full retail price


Why should you pay more for your video game? Visit http://www.GotCheapVideogames.com and find a great cheap video game or two today. You can also find a great deal on cheap used video games too.

Thursday, 28 October 2010

Zany Video Games From Insomniac Games

On the market today there is now available some crazy and zany video games that can enhance the video gaming experience for gamers. These incredible video games have the ability to cause the villains within a video game to begin dancing to disco music.
The most bizarre of these newly bizarre video games are produced by Insomniac Games, who also produced the Ratchet And Clank Future - Tools Of Destruction video game. Within this video game was the introduction of the Transformer that had the ability to turn enemies into tiny, little penguins and the Gelanator that could trap its enemies in ice cubes that were made of lime gelatin. Their whimsical look on video games has enabled the majority of their video games to become top titles on the bestseller charts by the gaming industry.
The magical and advanced technology that is used in creating special effects in many movies are the same ones that are used to create the realistic graphics and life like animation within many video games produced by Insomniac Games. Insomniac Games is one of the few independent video game developers that are still battle for their place among the big league names of Activision and Electronic Arts Incorporated. Already two top independent video game developers, Pandemic Studios and BioWare Corporation, have sold out to Electronic Arts Incorporated.
Insomniac Games is a company that has reserved the rights to keep to their roots as a goofy and informal company that can focus on creativity and fun. This company was founded in 1994 and has been going strong ever since they released their very first video game demo entitled, Disruptor. However, it only sold close to two hundred thousand copies, which is not great, but for a first time video game it is not too shabby either.
Then in 2002, they created Ratchet And Clank, which was about a furry yellow creature and his robot sidekick. This video game was such a huge hit that it sold more than twelve million copies. The major video game they released was a more mature type of video game known as, Resistance - Fall Of Man. This video game became one of the best selling video games for Sony and its Playstation 3 video game system.
Insomniac Games develops video games for only Sony, and since the Playstation 3 video gaming system has fallen way behind the sales of the Wii and Xbox-360 they have truly been affected. However, they are not considering selling out to the larger video game developing companies. In fact, they will consider developing video games for other video game system manufactures first.
They have created such fabulous video games as Spyro the Dragon in 1998, Spyro 2 - Ripto's Rage in 1999, Spryo - Year of the Dragon in 2000, Ratchet & Clank in 2002, Ratchet & Clank - Going Commando in 2003, Ratchet & Clank - Up Your Arsenal in 2004, Ratchet Deadlocked in 2005, Ratchet & Clank Future - Tools of Destruction in 2006, and Resistance - Fall of Man in 2007.
Victor Epand is an expert consultant about kids toys, dolls, and video games. You will find the best marketplace for kids toys, dolls, and used video games at these sites for kids toys, dolls.

 Click here to buy from Amazon.com

Click here to buy from Amazon.co.uk